Yeah, I don’t know if they tried too hard to appeal to the “pro scene” or were just… not good. I mean, its not like they succeeded with the pvp either. I don’t know that I’d even call some of those RTS.
Recently someone asked me what I planned to do to innovate the RTS genre but really, my motivation is to be able to play a good ol’fashion RTS without all the bullshit that has crept into more recent releases. I mean, to me, somewhere on the spectrum between AoE and SC2 seems like the sweet spot. That’s the pinnacle of the genre. I mean, we do have some new ideas but they’re more meta-things that won’t change the fundamental gameplay mechanics, which I feel are what make an RTS an RTS.