Crates in Grim Dawn

I would love to see crates being added in Grim Dawn!
These are some of the ideas I came up with:

Regular Crate:
Price: 50,000 Iron Bits

Items: Visual player effects, Visual weapon effects, cool visual armor and weapon illusions, and legendaries if player is lvl 50+.

Bad Items: Tainted Brain Matter, Ancient Heart, Blood of C’thon, Manticore eye (Amount: 1-3)

Exalted Crate:
Price: 100,000 Iron Bits

Gives a guaranteed non-duplicate item. (Not for “Bad Items”)

If you have any more ideas I would love to hear them! :smiley:

Interesting, but not sure this is something you’ll ever see in a non-modded version of the game.

I don’t see a point of adding stuff like that. I mean, why would you want to make the game heavier for weaker PCs? Adding stupid effects on weapon/armor already adds up a huge weight on the game and weaker PCs will, most likely, just die on this game. There’s already plenty of effects in fights, my PC runs the game without lags (except for the 1 - 3 second freezes time to time) and if I do Crucible my screen just lags like I’d play three games at once. Second chest would be good, but only till the next expansion, where we’d be able to exchange duplicates for non-duplicates.

So, overall, bad idea.

Lootboxes in Cairn? No way.

No no no …them be crates. That be different! ^^

Exactly. Many of my chars turn into a mulitcolored sphere when they really get going, so extra effects wouldn´t be visible anyway. Pft.

And crafting materials can be obtained by simply playing the game. Needs a tiny bit of patience sometimes, that´s all.

At least it doesn’t use real-life currency :rolleyes: Not something I think the developers would add though.

I pointed this out a couple of times already (and if you are aware of this anyway and/or don’t care then sorry for bothering you) but turning particle effects to low (and/or disabling post processing) helps with this matter quite a lot.

I personally can’t go back to the rave party GD was for me before i figured this out :).

Good point. Diabling post processing is a bit much, but but turning particle effects to low was definitely a good idea, thank you.