Hey everyone. As the title states I’ve created some new components and I’m trying to make them work a little differently than regular components: I’d like them to be able to be dropped by any type of monster instead of certain ones for certain species.
The way the editor is it’s hard how referenced things are connected. I’ve poked around but so far all I’ve been able to get working is that my components seem to drop from hero monster loot orbs.
So far I’ve edited mt_compall_a01.dbr to reference my new lt and tynd files that contain my new components.
What is my next step or the next master table I need to change? My guess is: mt_hu_miscall_a01.dbr or mt_hu_miscall_c01.dbr.
Thanks!
[Edit] I tried mt_hu_miscall_c01.dbr and that seems to work. If this is somehow wrong to do let me know please.
Performing a search on some of those individual results suggests to me you’ve so far made it so your components can drop from more or less any ‘chest’ or devotion shrine in the game. A Crate employee or someone far more versed in working with Crate’s nonsensical loot system than I am would be able to tell you if that’s right or wrong.
I then performed a search for compa_polishedemerald.dbr, which of course references everyone’s favorite overpopular component. The results of that search included these lines:
I then searched for tdyn_comp_human_a01.dbr, and then searched for one of its results, lt_comp_human_a01.dbr. Among other things, I found your mt_compall_a01.dbr file in the results. I also found reference to a mt_comp_human_a01.dbr file. The ‘mt_comp’ similarity struck me as too consistent to be a coincidence, so I opened the Asset Manager and looked to see how many of them there were:
After one more search for the hell of it, this time on mt_comp_human_a01.dbr, I found reference to every human enemy in the game.