Creating a component that also raises Required Level

Hey everyone. I assume that this may be something we can’t do anything about but I created a strong component and want to restrict it a bit by raising the required character level on the equipment.

I went into Character Parameters -> Requirement Reduction -> characterlevelreqreduction and changed the array to mess around with it.

Putting in negative and positive integers doesn’t seem to have any effect on the beginner gear I messed with.

Any thoughts on how/if I can achieve this?

[Edit] I’d like the component to increase the required level each time it is stacked, not just the initial required level.
Thanks!

Go to Item Requirements -> levelRequirement. It should override the automatically generated min level from itemcost.

There is no Array in that field so my understanding of how that works:

  • I apply level 24 required component onto a piece of starting gear that has no level requirement.
  • The starting gear now has a level 24 requirement
  • The component can be applied more times, but the level requirement remains 24.

I probably wasn’t clear enough but what I’d like is to have the component increase the level requirement each time it is added to a piece of equipment.

So if I applied a component that stacks up to 3 times, but increases the level requirement of gear by 4 each time it’s added:

  • I apply a component onto a piece that has a mod that adds to the level requirement by 4 onto starting equipment that has no level requirement.
  • The starting gear now has a level requirement of 4.
  • The component can be applied more times, but the level requirement will increase to 8 and finally 12 as it stacks.

Thanks for any help.

Level requirement is “a number” and not “formula math” so I suggest putting in “a number” and go with what works to begin with. Low hanging fruit, instead of trying to force the data types into something they aren’t.

Well the property in question in the first post of the thread does reduce the character level requirement of an item. It doesn’t seem that far out to question if we can increase it somehow.

Change the data type to “formula” but… good luck with that. You’ll need it.

I messed around with it a lot more today. At first I thought it might be increasing/decreasing the requirements of the Component itself instead of the item that it is applied to.

It turns out the global requirement reduction and level requirement reduction stats simply do not have any effect.

It’s looking unlikely but if anyone finds out anything more let me know.

You might be able to create multiple components, and each successive component is crafted at the blacksmith from two or three copies of the previous component. And each successive component would have a higher lvl requirement.

Like this:
Component 1: lvl req 4
Component 2: lvl req 8, crafted from 2x component 1
Component 3: lvl req 12, crafted from 2x component 2

I know this is not what you are looking for but the end result might be somewhat useful to you.

Yeah, I had thought of this too. Appreciate the thought though. I’ll have to see what else I can mess around with.