I know its only just came out… But is there a way to play with a mod and play Crucible?
No and I think that might ruin it, I mean there is a leaderboard there… having mods would screw that up
It’s a local leaderboard for your own characters.
Still… it’s there to compare your stats. As it stands now with no mods allowed, you can compare your high score with someone else’s. A modded character will most definitely screw that up. Not to mention, a big part of 1.0.0.5 was removing the ability to bring mods into the main campaign… I don’t see why crucible would be any different.
Think of the Crucible as an official mod.
Why does that matter at all? If someone wants to cheat / play with mods, then that is their prerogative. It’s not hurting anyone else.
Alright, thank you.
I’m guessing that someone somewhere will figure a way out to make crucible merge able with mods like Cornucopia.
Merge mod database with original database and replace it in the main game folder…but make a backup of your old one.
Oh and besides that you only can play with people who have a 100% equal database.
is it possible to make maps for crucible?
I’ve been messing around with the files, and got this to work. But I had to reuse the old text_en file from the original Database, or else the game becomes one massive “Tagnotfound”.
And yeah, Singleplayer is quite fine with me.
I’ve gotten all the map files and database files extracted and editable. The issue is that the game loads something from game.dll I believe that turns on features for crucible. Even if you go to custom game and select the crucible maps from there and start the wave’s you won’t be able to see the timer UI or anything. Mobs also do not show up as star’s on the map. My guess is we probably will not be able to make new crucible maps. Damn shame to it could be a really fun editable mode.
Elfe if you got a way around this let me know, I haven’t been able to merge anything into the crucible mod through asset manager. It keeps trying to delete unused files that are actually being used. If you got it to work how did you merge it? Now that I can edit the map’s and everything it’s just the backend problem solving to be done.
Well…let’s say it’s not impossible.
But rather really a lot of work as you’d have to either replace an old map or rewrite a lot of the scripts to get a map randomizing to work as this is hardcoded otherwise.
And you need to modify / add the files in the survival mode folder, not in the original game. Didn’t know it’s really like a mod when i wrote my last post.
Elfe, I haven’t been able to add/merge anything to the survivalmode arc’s. As soon as you edit them in anyway it breaks the entire crucible. Not sure if you’ve gotten it to work yet.
There is a little surprise. Not sure good or bad for you, but i’m excited anyway. 
As for Crucible modding it seems you only able edit arz. part(through lil workaround for not deleting attached resourse files).
Resourses - (especially Maps.arc with no sourse in mod), wellp i don’t think it’s even possible.
So, eventually you can modd some things if you want.
What is the work around for not deleted attached resource files? I’ve tried everything I can think of it just does not work once you build it.
As for the maps I have the maps and WRL files I can edit them just fine. I can make the maps and even get them to do the waves and everything. The issue is the scoreboard and stuff doesn’t work right if the crucibal is not done through the menu.
Also the wave randomization is done via LUA. Rewards and everything else are done in the same manner via LUA. The only thing required for the maps to work is the spawn locations for the chests have to be placed.
gd.survival = {}
Script.Load(“scripts/game/survival/defenses.lua”)
Script.Load(“scripts/game/survival/eventControl.lua”)
Script.Load(“scripts/game/survival/rewards.lua”)
Script.Load(“scripts/game/survival/tier01Waves.lua”)
Script.Load(“scripts/game/survival/tier02Waves.lua”)
Script.Load(“scripts/game/survival/tier03Waves.lua”)
Script.Load(“scripts/game/survival/tier04Waves.lua”)
Script.Load(“scripts/game/survival/tier05Waves.lua”)
Script.Load(“scripts/game/survival/tier06Waves.lua”)
Script.Load(“scripts/game/survival/tier07Waves.lua”)
Script.Load(“scripts/game/survival/tier08Waves.lua”)
Script.Load(“scripts/game/survival/tier09Waves.lua”)
Script.Load(“scripts/game/survival/tier10Waves.lua”)
Script.Load(“scripts/game/survival/tier11Waves.lua”)
Script.Load(“scripts/game/survival/tier12Waves.lua”)
Script.Load(“scripts/game/survival/tier13Waves.lua”)
Script.Load(“scripts/game/survival/tier14Waves.lua”)
Script.Load(“scripts/game/survival/tier15Waves.lua”)
Script.Load(“scripts/game/questevents.lua”)
…OMG!
Thank you so much Crate <3 insert partying smiley here
Yep, shoot. Seems like i little hastened write this. Eventually it’s not working for me.
But, if you able to extract maps to wrl. Mb you can extract the same way other arcs. and attach them as it intended and so you can at least edit main crucible maps and database. Just guessing.
edit. extracted map. however building ruining it as already mentioned.
Yea, Rebuilding is the issue I am having. That’s why I think it is using either a different file structure than normal or else crate built something into the main game files that it uses a reference. The only way it would work then is to build those core files along with the edited mod.
I like how crate says it is an official mod, sorry crate but your mod goes way deeper into game files than we as modders are able to. It’s not a mod it’s called game expanding content lol.
Did it. So you can modd Crucible and host it without any problems, you can edit map(that may require edited maps for guests too if you want make really big changes or something), and i suppose replace for new ones. Ofc through 1000 workarounds as usual, since it’s not working that easy.
But. When you edit specifically Crucible content (dbrs), you have to modd and build it reaaaaaaaaaalyyy smoothly( i mean REALLY), otherwise Asset Manager gonna like “Nah, i not like ya. I deleted all non attached files even if you not asked for this. enjoy your ruined Crucible”.
Dont know why it’s happening.
Anyway if you really want edit something, you get it.
Just for the record.
http://www.grimdawn.com/forums/showthread.php?t=39746 (GrimQOL)
and
http://www.grimdawn.com/forums/showthread.php?t=39670 (MRGA)
are working without a problem
Also working on additional Cheat Engine scripts for rewards and EXP in the cruicible. We will see what i can do.