[Crucible] Conversation about some monsters being stronger or weaker

I’ve noticed that some of monsters are actually stronger in Crucible than in normal gameplay. I can facetank Theodin (the Malmouth end boss) without losing more than 50% HP. In Crucible, he not only one shotted me with 24.5k HP, but also hit me with every single meteor he casted. You’d say, I should dodge that next time, sure I would if I would not have a stable 3555 DA and overcapped Aether resist. The only monster that my Death Knight can not facetank 24/7 is Ravager, since he enrages and increases his damage massively (still can kill him).

I’ve also encountered a rare bug where Aleksander casts his meteor shower without any cooldown (not the big meteor!). Also, that never misses too. I can reach about 4.2k DA if all my buffs pop, that’s about 40 - 50% chance of hitting me (by Aleksander). The other time Aleksander just stays there and invites you on a tea, if you argue with him long enough, he’ll eventually hit you. Right after he’ll keep inviting you again - sometimes doesn’t do anything at all for a very huge amount of time.

Ekket’Zul likes to shred my fire resistance by flat 100%, sometimes more. His auto attack damage is kinda weak, even when my physical resist is reduced, but always hits at least two hits in a row.

Kuba is shit. Like literally, he’s a support that heals his allies. Lol… First time I encountered him there, he did not even heal - I stood in like million of his pools too.

Double Valdaran… not OP or weak or anything. Just a bit frustrating if they don’t want to teleport to you. They use you as a volley ball. That’s literally funny, but not if you go for multiplier. :stuck_out_tongue:

Double Reaper of the Lost takes sometimes 10 minutes to kill. He spawns his Wraiths and you deal practically no damage, you can’t damage him or them for a while, you also lose defense stats. This is not even a problem if he’s one, but two. I was hitting for 10k to them, at max 20 when fully debuffed and could not even kill those ghosts. Reaper also heals himself for a lot of HP (like around 8 - 9% - enough to make you lose DPS on him).

Grava’Thul - is he there? I reached wave 169 at max as for now. I’ve read somewhere that he doesn’t like arenas so Crate allowed him to not visit the Crucible. :stuck_out_tongue:

Most of the nemesis are not that trouble-making in normal mode (can’t talk about every because I didn’t face all of them yet), because even if the monster heals itself, you can keep hitting it and out-damage their heal.

Should’ve rather add that into bug reports, but I want to talk with people that play Crucible.

Also, what’s the best beacon set? I am kind of new to Crucible (played it much but before “rework”, sucked there because my first ever character was weak). I’ve been experimenting for a bit, I think Lightning (not really reliable since it casts occasionally, not per second or anything like that), Offensive and Defensive is the best combo. Increased resist shred, damage, defense and heal. Celestial buffs HP/CC (I like picking all sometimes).

Also, do you think damage dealing beacons should deal more damage? They’re fine for a while, but then when you get mostly hero/boss enemies they kind of do nothing. We (or at least I) sometimes need to run away and find a way to kill the enemies, even when our characters are very powerful. You can’t go in with Blitz or whatever to damage a group of enemies, nor even to the closest target because you die instantly (doesn’t happen to my DK though, only when something goes wrong with scripts, like a bug or something), but you still can use other AoE abilities, but some builds might not have them.

Caution: This post is not a “Oh, God. I am butt-hurt!” kind of post.

http://www.grimdawn.com/guide/settings/crucible.php#q07

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Have you tried double kupa?:slight_smile: By Kupa is “shit” you mean too weak or too strong?

Pure melee can’t stand too much in front of him because his attacks get stronger and stronger the more he hits you(Savagery), You stay in his pools he heals himself(at slower rate) and his allies( at alarming rate!). There are only a few specific types of builds that could afford to call kupa shit in the easy sense of the word.

Is your feedback based on Aspirant difficulty? Because that makes a big difference.

Mutators don’t make huge difference as for me. I’ve been fighting all of the monsters I told about on different mutators and no mutator made them broken. The one time I got one shotted by Theodin I had no mutator that would increase the damage, reduce my defense or reduce my DA literally by half. Mutators are not that powerful to completely smash your character.

I play on Gladiator. On other difficulties than Gladiator, I just hold left click and hover on other monsters all the time. Sometimes press a defensive buff (once every 40 waves).

I never said mutators smash your character (not generally, except some melee builds). If you think kupa is a joke in crucible then you are playing the “right” build for crucible.

Currently 150-170 is a nightmare for melee.

The biggest problem is he heals Reaper with those pools and other allies as well. Reaper is the strongest nemesis IME and even with the right build it’s still a major PITA.
I haven’t gotten Aleksandr or Grava yet so not sure if Nullification and Meteor are in the crucible. But if either of those things are then Kuba + any other nemesis is major PITA

Although I’d still argue worst possible wave is Iron Maiden + any new nemesis. Bitch won’t let you kite. Fuckin’ 2x Valdaran can be kited but 1 Iron Maiden and your kiting ability is nullified. Almost 1 year of game experience and I still have only managed to kite maiden thrice

No nullification. There used to be a bug in testing but it’s gone now.

As for nemesis combo, by far the most hilarious one was Valdaran +2x Kupa. fucker caps behind 2x Kupa being healed, and eachkupa heals the other. Was totally ridiculous:D

Come on guys (praets), share some stories about this bug :smiley:

Would be even funnier if Valdaran teleports you away from a blood pool when you’re “healing” kuba :rolleyes::rolleyes:

You wanna know of my pain? You wanna know how at wave 167 I got all my Auras on My Spellscourge BM wiped out Including all Crucible Blessings.

And yes, I died…

It was a Bounty Hero Oppressor that still used old mechanic from campaign and got transferred into crucible. Thankfully he is no longer there.

I think a big problem with the new Crucible monsters is the same as in the AoM campaign: the amount of debuffs they have is just crazy and forces you to have 40%+ overcap on almost every type otherwise you’re just dead if you run into the wrong Nemesis combo.

Reaper is definitely the worst for me, with his DA and RR debuffs coupled with other stuff he can 1 shot you even with HP buff.
My new highest damage taken is 23572 or something silly like that courtesy of him, not even Ravager has ever hit me for that much on any char lol.

The above wouldn’t even be so bad for ranged attackers if you could kite him reliably, but he moves so fast or other stuff slows/stuns/roots you and then you’re screwed, which takes a lot of the skill factor out of the equation since they tend to be unavoidable attacks, which isn’t good.
The main way to survive him is to not get hit so he doesn’t get as many chances to put RR on you. One is on his nova and the other one is like a WPS I think.

So I feel the RR shouldn’t be that crazy or at least avoidable/telegraphed in some way, or it shouldn’t affect physical res to the same degree because the players rarely have the means to defend against that.
If you look at it from the other side, players have limited phys RR because it’s one of the least resisted types but if monsters start to liberally use it you’re in trouble.

Another thing that has bothered me somewhat is Zantarin’s changes.
You can’t leech off him anymore but that’s not the main issue, the real issue is that he has massive RR himself now.
Unless I’m mistaken (this was pre grimtools monster DB), most if not all of his RR used to be on the Death Revenant he summoned which you could kill quickly on spawn to remove the threat.

But his CoF has -50% vit and -33% phys now and he has another -10% vit from an aura, assuming values unchanged in Crucible.
This means you need 50%+ overcap on vit now and also 20+ on poison, otherwise he’ll do 10k+ damage on you in single attacks or outright one shot you.

Unless he always had this and I’m just remembering wrong, I don’t understand the logic behind the change.
I thought the old Zantarin was fine and he could instantly kill you if you weren’t paying attention but if you reacted properly to his attack you had a safe zone up close.
Now there is no safe zone and he can nearly instantly kill you from any range unless you have that 50% overcap on vit, which means the item wall keeps getting higher since you also need to overcap other types and then also find 60%+ stun res somehow.

The above is an undesirable trend since it forces people in very specific builds and/or also double rare MIs so I hope some of these aspects will be looked at after new year’s.

I’ve met every nemesis except for Grava, as for now, @Chthon.

I had no issues tanking Zantarin, Iron maiden and another nemesis at once, my character is pretty overpowered because of the 3500+ DA I have. The only real issues that bother me are the very rare bugs Aleksander and Theodin have. Not having a cool down nor missing a particular ability with even 3100 DA is pretty… I don’t even know how to call it. I also assume the bugs might happen because of my PC being weak and not loading the scripts frequently, which once resulted in teleporting me into a cage you cannot go in.

Reaper of the Lost is annoying, yeah. He heals too much due to your reduced damage.

Talking about highest amount of damage taken, the last time I looked I had a little over 10k, but not more than 11.

I was pretty happy being in the 169th wave, but then I died and I felt like my life went to hell and now I don’t want to play anymore (believe only for today :P).

Talking about monsters overall, in Crucible, of course, they should be nerfed. Not particularly the nemesis, but the weaker ones. Nemesis as for my experience are pretty good (except for Kuba, he kinda sucks due to dealing no damage, but he also deals no damage to me in normal mode so idk, maybe my character is too strong). Normal monsters (non-bosses) are way too supportive, making nemesis’ sometimes twice as strong. I’d say they should halve the duration of debuffs or increase the cool down, as well as remove summoning from Reaper’s kit (in Crucible only - I repeat that to be sure people don’t think about me saying it overall) - his summons are too strong in a mass nemesis fight.
Theodin is the only monster that is fucked up there, his meteors are kind of fast (not sure if they’re able to be dodged, never paid enough attention to that), but the damage they deal in Crucible is ABSURD. I’ll cry even more, also repeat myself, that I had about 3.7k DA with a proc buff and he didn’t miss a single meteor from his shower (I don’t know if it was a one-time bug, but I don’t believe I am getting all the rare bugs as the only person in the whole community). That’s about 50% chance of dodging. 50%. Not 15%. 50%. 1 out of 2 hits miss. Sorry, I am butthurt about that Theodin now. lol…

Thinking about it closely, I probably had even more DA, probably stable 3.9k since I had all Crucible buffs that gave DA.