Crucible Feedback on Spawn Points

First off, Crucible is awesome.

My feedback.

  1. Ranged mobs often simply hang around the spawn points. They should immediately move out.
  2. It’s not fun when bosses like the quest boss in BoC(forgot his name but I think it’s Galar’Bargok? The tentacle spawning guy) just sits there at the spawn point for like forever, and then when you enter he just spawns tentacles. You’re taking damage naturally there and then there’s his tentacles and him. Not fun in gladiator.
  3. Slows, freezes and entrapment effects are even more annoying in Crucible. Would it be possible to allow itemization or mutators to be tweaked to allow greater mobility when mobs that cast those effects spawn?
  4. Another thing is mobs spawned by other mobs - should they really count towards the target limit for the level? I can understand those that disappear when the main target is killed but what about the rest? Not sure if these types exist though.
  5. Can unspent tributes be cashed for greater rewards at the end of the stage? This would be a nice feature I feel.
  6. Could you please allow a feature where you can see what the mutator does when you pause the game? Would really help new players, or you could have Lokarr provide a list of mutators so you’d have some warning.
  7. I feel, somehow, that ranged characters are at a significant disadvantage to melee in this arena because of projectiles being blocked by environmental features like walls. Perhaps some tweaking of the platform can fix this.
  8. Can mobs move maybe a bit faster in Crucible than they would in normal games? This would really help getting them out of their spawn points.
  9. Several times I saw mobs on the minimap, but when I killed a boss, the level automatically got over. Is this intended?

Specially with aetherial obelisk/terraformers/boss stuck in their base waiting for you in the middle of the portal.