This is essentially true, but like in any other game people invest a lot of time in, sooner or later new benchmarks have to be invented in order for the “small elite” group to feel better about itself. :rolleyes: It doesn’t matter that we talk about a game with no economy and no inherent competitive nature, it’s just how player psychology goes.
First it was Fabius when the game was “Fabius Farming Simulator” and, naturally, all classes with Nightblade in it became tier 1. Next it was Mad Queen and, again, all classes that had access to nullification or “proc machine” skills became tier 1. From 1.0.0.6. onward, that benchmark became the Crucible.
Now, there is a very important aspect here that nobody mentioned and I think it is extremely important to examine it on the long run. This important aspect I am talking about is the fact that local optimality DOES NOT imply global optimality .
To put things in perspective, think about this - how much time do you need to level a character from 1 to 100 with or without xp boost items and potions? Well, the answer to that question depends on your class combo, because classes are not created equal in terms of ability to clean trash and move fast between mob groups. As such, anything that incorporates BWC, DEE, OFF or Shadow Strike will go faster than anything else. Sure, every class has at least one ability to clear fast (e.g. Death Sentence, Bone Harvest, Primal Strike), but leveling with Blade Arc, for example, will be 2-3x slower than BWC or even less popular skills such as OFF and P-Blades.
Here is what I am getting with this: let’s examine things objectively:
- In the blue corner we have a character capable of doing Gladiator Solo with no buffs in 25 minutes.
- In the red corner we have a character capable of doing the same in 35 minutes.
The difference is only 10 minutes. Now, if the “red” corner character levels to Ultimate in 24 hours or less (and this is entirely possible, btw) he might have an advantage even after 100 crucible runs. Just compare leveling in Veteran with Blade Arc vs BWC and DEE and you will understand what I am saying. The 16 hours you lose in the 100 crucible runs difference you gain in the leveling process. (Obviously, I don’t believe a sane person would actually do 100 Crucible runs with a single character, but we are talking a hypothetical example here which only makes the argument stronger). Sure, you might say, but 100 crucible runs (i.e. 16 hours) means a lot of more legendary items. That is true, but it also means a lot less components (Ugdenblooms for example) and epic items you dismantle. The difference is not that big. It’s just that people usually forget that the Crucible does not represent an END, it is a mean through which you obtain items in order to test what really matters in this game, viz. finishing it with the worst supported classes, not with what you know ex ante is OP.
Grim Dawn is not Doom or Counter Strike. You do not get better at the game by improving your attention, hand-eye coordination or short-term memory. You get better as you gather gear because 90% of the encounters are gear-checks. This means that the challenge has to do with: a) patience; and b) intelligence. The patience part is obvious, I think, but the intelligence part has to do with the fact that the game is like a puzzle - you need to find the optimal path given an initial set of conditions. If the initial set - i.e. skills of the classes + devotions - are OP, the challenge is zero (think DK Krieg). The game really does what it is meant to do when you can actually complete the challenge with a bad “opening hand”, namely - classes that have poor synergy and poor item support. Therefore, there is nothing to brag about beating the game with a good hand. You just won a lot of chips with a Royal Flush…wow