crucible monsters afk in spawn

It’s so stupid to have to walk to the back of enemy spawns to kill stuff that refuses to walk forward. This costs me like 50% of my max hp in percent health damage just to keep the x10 going, since so many creatures just sit there.

Even when im on the other side of the map they often do not walk out into the center, or even past the spawn line where you take damage past it

This makes crucible much more tedious than it needs to be

I have posted about some issues with this as well. A lost of trash mobs just stand there and need to be chased around.

and it happens a lot! Boring as hell with my new build without mov speed!

Some more information would be great in isolating the cause of this problem.

Is there a specific type of monster that you notice this happening with or is it all monster types?

Is there a specific Crucible arena where this happens more often?

It appears to be almost exclusively ranged creatures. I don’t think it matters too much which difficulty I am on. They just don’t aggro properly, while the melee guys charge at you. “cold ones” and other ranged zombies, and cronley gunner trash guys are the worst. But it can happen with hero monsters and even aetherial obelisks too

For example, I will have cleared the bottom half. The top half, the ranged guys have not moved. I get in range of their attacks, they start attacking me from their spawning location without moving. To kill them I have to move into the %hp damaging area, or else I lose my x10 bonus trying to draw them out by running away and back again.