Damage Conversion Order of Operations

Does anyone happen to know in what order % conversions are applied?

Example: If you have Albrecht’s Aether Ray with Tainted Power, and 2 of Albrecht’s Duality, is the beam Aether or Chaos?

If using Blood Orb of Ch’Thon alongside Storm Totem with Corrupted Storm, do you end up with Vitality or Chaos?

If you were to have a weapon with X% Physical Damage converted to Cold Damage, is that damage then converted to Chaos damage with the Blood Orb? If so, how does IEE interact? Is the Physical to Elemental then converted to Chaos? Would it be further converted to Aether with Albrecht’s Duality?

I don’t think there’s an example of this currently without using mods to add custom items, but if you had Warpfire, and a similar weapon which converted, say, 80% of Cold Damage to Lightning Damage, which wins? (We would have this situation with the Blood Orb, if Warpfire didn’t convert elemental damage to another elemental damage.)

What happens if more than 100% of a damage type is converted, as would be with the Clairvoyant’s Set and 2 of Albrecht’s Duality totaling up to 140% of Chaos Damage before deviation, or something like Blessed Steel’s active ability + IEE?

Just block copying something I posted elsewhere, pretty much exactly what you are looking for, and probably a bit more too.

Now, on the statement of overcapped conversion, it’s based on what order the exact conversions happen in, where the whichever one happens first takes priority, and the leftovers are given to the second conversion. You pretty much never see this happen, except with soldier builds using Cadence+transmutor, because there isn’t enough sources to apply it to to get overcapped conversions in most cases.

That’s part of why I gave the specific example of the Clairvoyant’s Chest & Mantle, plus 2 Albrecht’s Duality. Theoretically, they should all be applied at the same time, which totals up to a 140% Chaos to Aether damage conversion, no?

Also, I know you can’t reconvert converted damage, but does that apply to transmutor conversions? Could I get a 50/50 Aether/Chaos beam with Tainted Power and a Duality?

Are you sure that Blood Orb would apply at the same time as other gear conversions, since Blood Orb conversion is an activated ability?

Clarify on IEE + Blood Orb? Does the Iskandra’s damage become Chaos?

I do appreciate the response, I’ve searched for similar threads and found a few, but many have conflicting information, or don’t answer the specifics I’m wondering about.

It’s covered by the statement #3 in the quote.

All buffs are applied at once, with overcap being left over doing nothing. The EXACT order is probably based on some sort of internal ID for buffs, and probably some order based on slot priority for gear, but its transmutor conversions (Which you can further convert into other things, this is things like Tainted Power, which is the only transmutor damage type which can actually be converted further with existing skill conversions and gear other than Cadence’s rather dull and worthless 50% physical into elemental conversion, as no skill had a cold conversion for Warpfire other than Cadence’s 50% into elemental (Of which Warpfire will convert the cold into fire), and no gear can convert Vitality (From Frenetic Throw’s conversion) into anything, and no other skills convert past that, just change casting type), gear, and then buff.

Any conversion can only happen once from Gear/Buffs, meaning no, IEE and Blood Orb will never work together. Overcapped conversion is a flat out waste, as it will do nothing, and you don’t really want it as a result.

Thank you for the response. Some of the game mechanics are less than clear, even with resources like the game guide available, lol.