I was testing Haunt vs. Agrivix Malice vs. Necrosis on a build against aetherials. I purposefully kept my distance to make sure Malice’s proc didn’t touch any enemy.
What’s strange is Malice’s %damage to aetherials beats the -x% Aether resistance granted by the other two relics.
Can someone explain how this is possible? I thought resistance shred is the most powerful mechanic in the game.
Also i’ve been checking Grimcalc for some boss resistances and noticed that the aether, chaos resistance aren’t listed at on some of them. Does this mean they don’t have significant aether resistance or is GrimCalc not showing the proper resistances?
Increased damage% vs enemy type is very powerful. It is its own separate multiplier for damage. It adds with other of the same stat (all Undead together for instance), but if you have none and get +10% damage vs Undead that’s a straight up 10% damage boost against Undead, period.
Yeah i get it but on a fire build i killed Shar’Zul with pure fire thanks to RR. So how is it more effective than RR. Can someone explain this to me with numbers? Like how the increment modifies my damage against that enemy?
That’s literally what I said on how it works. As to how it can outperform resist reduction, it’s all dependent on the numbers, but it certainly can happen.
So long as you have decent RR already, +%racial damage is one of the strongest damage amplifiers. The issue with it is it locks you to only being able to kill that one type of enemy well, vs RR working good vs everything.
There is a reason tricksters laugh at Fabius with +100% or more damage to humans while not even being able to scratch undead.
Agrivix’s Malice gives you +15% Damage to Aetherial & Aether Corruption so that is a pure +15% increase in damage against these creatures regardless of resistances or anything else.
Necrosis gives the enemies -18% Aether Resistance which is a (1 - AetherResistance + ResistanceReductionExceptNecrosis + 18%)/(1 - AetherResistance + ResistanceReductionExceptNecrosis)-1 increase.
So if you have plenty of resistance reduction already, there is a spot were Agrivix’s Malice is better just because it mathematically adds more damage.
Say you bring down your enemies’ aether resistance to -50, then add Necrosis and bring it down to -68, that’s a 168/150-1 = 12% increase in damage. See?