Death knight aether damage?

Hi, guys.
Probably a newb question, but does it make sense to create Death knight with focus on aether damage? I have a tendency to roleplay my characters and it kind of feels like the most approproate non-physical damage type for necromancer part of such build.
Plus I already experiment with fire (purifier) lightning and cold (druid) and acid and poison (witch hunter).

The problem is that as far as I understand the basics, aether damage is modifies by spirit and it looks like dump attribute for most.builds I’ve seen.

It does make sense provided you have the items to back it up (Krieg set, Mindwarp). For levelling/farming items if you don’t have them physical DK is much more consistent.

http://www.grimdawn.com/forums/showthread.php?t=74487

See if that helps.

The problem is that as far as I understand the basics, aether damage is modifies by spirit and it looks like dump attribute for most.builds I’ve seen.

The reason spirit is a garbage stat is that it provides only %damage (while cunning also provides OA), which you typically get plenty from gear and devotions, which as a consequence makes spirit a relatively bad investment for end game. Basically you’ll be fine with enough spirit to wear jewelry.

You can get +%aether damage from gear and devotions.
For such Death Knight to be efficient, you want to look for items (weapons primarily) that says “x% Physical damage converted to Aether damage”
there are also weapon components that provides that.

Spirit is not an efficient way of increasing damage, you want that physique to get life, life regen and DA.

Here are some budget items that you might find pretty easily
https://www.grimtools.com/db/items/11181 (from Valaxteria, can drop in Elite too. )
https://www.grimtools.com/db/items/7700 (faction item, not very melee oriented - and slow - but the skill proc is pretty fun)
https://www.grimtools.com/db/items/8794
https://www.grimtools.com/db/items/7967
https://www.grimtools.com/db/items/2883
The entire Krieg set is “easy” to get because it drops from specific monsters, so it can be farmed with some patience (and luck)

More advanced gear:
https://www.grimtools.com/db/items/7811
https://www.grimtools.com/db/items/9447
https://www.grimtools.com/db/items/9465
https://www.grimtools.com/db/items/8900

General with weapons, stay away from Swords that have lot of armor piercing (that is because you will get Pierce damage out of it)
NOTE: some of the items I listed above comes in several tiers. You can also find rare (green) items that has phys>aether damage conversion (I used a Green mace for my Krieg set Death Knight until I found a Mindwrap for instance hehe).

You also want to reduce enemies Aether resistance, so you need Widow constellation. Other good devotions would be Kraken (if you go two-handed), Spear of Heavens, Imp

What is your general goal and how do you play the Death Knight? Like do you play it self-found, hard core, just beat Master of Flesh in Ultimate, make it a Crucible farmer, nemesis killer?

Well true from an elitist, end-game and “most efficient leveling” perspective but why should we assume that everyone that ask about builds here have that has goal/interest?

Why would anyone ask advice about builds if they don’t care how they perform?

P.S.
Surprised you think my point of view is elitist, honestly.

To me, it seemed that he/she was more interested in the role-playing/themed build more than making the most sick build in the universe or level up as quick as possible. If someone really want to make an aether based DK, give some advice on how that can be done instead of typing “nah don’t do it unless you have Krieg set and Mindwrap” by sheer routine.

The question was if the concept is feasible. The answer is that it’s a strong build at high end but trying to translate it to low level/gear setting is a miserable experience, in my opinion. And whatever your stance on that is, but I feel obliged to at least warn players who’re about to commit into making such build. If that’s elitist then so be it.

Trying to build DK around aether that is ok for early levels, whatever it takes, is a whole different question. My solution involves Drain Essense and Sear Souls. Pretty sure it’ll get in the way of roleplaying a death knight though.

Thanks, there is a lot of infomation here and I will need some time to go through it.

As for your question, I have no idea what you are talking about, I just started with the game :slight_smile:

I think it is good to offer such advice, it never hurts to have more information :slight_smile:

So you completely glossed over this line?

The problem is that as far as I understand the basics, aether damage is modifies by spirit and it looks like dump attribute for most.builds I’ve seen.

That right there pretty much screams performance and optimization to me. Guess I’m just an elitist as well then. #forehead

You don’t need Kriegs in the campaign. I interpret your RP focus to mean the campaign. Not to mention full Kriegs can be a pitha to farm, even if predictable…and becomes available essentially at the game’s conclusion.

(There is a lot of emphasis on specific gear/sets for the Crucible community, which is a different environment.)

DK has a number of things that permit aether play:

  • Necro Spectral Wrath for resist reduction (which translates into more aether damage)
  • Necro Harbinger of Souls for +% aether damage.
    [li]There are a number of constellations that provide +%aether bonus.[/li]-Acid Spray (Manticore) for resistance reduction
    -Arcane Bomb (Widow) for resistance reduction
    -Aetherfire (Imp) for more damage
    and so on…

Devotions evolve and often your starting picks are those that help your starting situation. Later you can reallocate the points. So this path is fluid to some extent. It becomes expensive if you change it too often, is all.

As you progress through the campaign, you can look for weapons with aether damage and equipment with % aether bonuses. It may take you some time to find these, and for the beginning you may have to compromise your damage type/intent until you do find related stuff.

AT the start you generally want to ensure your resists are maintained and will pick gear with that in mind, which may mean you just use a damage type that soldier does well.

Later you will have more choice in gear, as you find more. Which can allow you to move into a more aether focus.

All these %aether bonuses and aether rr are virtually useless if there’s no flat damage. Items will allow one to convert up to 54% of physical damage to aether if that’s a dw build and only 37% of physical damage to aether if that’s a shield build (because there’s no shield affixes with conversion to aether, and there’s only one shield that converts phys to aether - Will of the Living). Necro has no extra conversion of phys to aether. Necro also doesn’t have major sources of flat aether - there’s spectral binding but it’s not the amount that could make the build work on it’s own. So aether DK without high end items like Mindwarp, Krieg set and Will of the Living will only deal about 50-60% of damage that phys DK does. Which would probably put it into “the build can’t farm his own high end items” cathergory.

Yes. But s I mentioned:

As you progress through the campaign, you can look for weapons with aether damage and equipment with % aether bonuses

and

AT the start you generally want to ensure your resists are maintained and will pick gear with that in mind, which may mean you just use a damage type that soldier does well.

There is green stuff to find that can provide flat. Weapons, some helms, shoulders, chests. magic prefix warped.

Some of it faction stuff. Components, augments

I think it can be done. It might be more challenging than the OP wants, perhaps.
(just imho: Directing someone that wants to RP to specific purple equipment that may take 99% or more of the game is kinda silly)

I’m assuming your opinion is that it is not possible to achieve his intent without those purples, then?

I don’t know his intent. He asked if concept works and I had expressed my opinion, that is all.

Whether it’s possible or not depends on your definiting of “possible”. And I honestly prefer the word “feasible”. Because many things are technically possible but their performance may be below some threshold that separates what’s comfortable to play and what’s not. Ofcourse the threshold is vague and differs from person to person. I for one don’t find builds with about 30k Cadence tooltip dps comfortable.

Of course OP’s threshold may be much lower than mine. Whether he’s fine with build performing at 40-50% of what he could had achieved with phys DK is not my business. I’m only to provide advice, and I’m perfectly ok with him still going with aether DK.

To me the silly thing is assuming that those who want to roleplay won’t care about performance. There are limits to how much performance one is willing to sacrifice for roleplay stuff. Still, can’t help but wonder why you guys put an emphasis on the roleplay thing. I read OP post as “hello, how’s the build X, I want to roleplay it” - I did answer how’s the build X. The roleplay thing is unrelated.

As for your suggestions on where to find flat aether - no, I’m 100% sure it won’t be enough. Any build has access to some bonus flat damage from augments and components. The numbers are too small to carry a build. And aether faction items are mostly caster stuff, except one coven shield, which isn’t great too since you need to have a skill that hits with a shield to make use of it.