Deepening and Optimizing the dropping from the chest of a vengeance boss

someone may call me crazy to recommend this…since the current random rolling of item-dropping is relatively rewarding comparing to other scenarios. but it’s not very characteristic as in “the loot from a vengeance boss”.

This idea may add a luster to it.

How about chances to drop a soul ball from the boss once he is eliminated by players? the soul ball attributes to a smaller and less combative image of the vengeance boss that will be allowed to be summoned once and once only and lasts for very limited time. Image how thrilling it is while we encounter a vengeance boss from aether corruption and Fabius were to be called into battle.

Hopefully someone may think about its feasibility…

Love to the team … and GD hours still climbing