Default assets not shown in world editor

I’m currently trying to create a mod and followed exactly the instructions from the modding guide PDF to get started, but somehow the default assets are not shown in the world editor, except one file i’ve added to the mod directory. The database with records and templates are shown in the assets manager if no mod is selected, so the game files and working folder should be correctly setup. How do i get access to the default assets in the editor?
Thanks in advance!

Edit:
Okay, its working now, but i doupt it’s the intended way to do it. I put all extracted files from “…\Grim Dawn\database\records” as well as “…\Grim Dawn\mods\gdx1\database\records” and merged them together into my mod directory “…\TestMod\database\records”. Next i’ve build the mod and now i am able to use all the default assets in the world editor. if someone know how to do it the right way, let me know.

Bump. Having the same problem. Trying out your method now and will see if it is working.

same issue here I can only get the editor to read from the database.arz file as well as my mods arz file I so mixed the aom files with vanilla gd to build a mixed database.arz file. Everything shows up now in the editor but there’s gotta be a way for it to read from the extracted files instead.

It seems to work this way but I have to swap in and out that database.arz with the stock file everytime I go back and forth from editing the map and playing the game