I have been working on making some kind of “PoE-Mapping” or “D3-Rift/GR” system, just to have an actual endgame. To farm without logging out all the time (maybe Ill play summoner again when its done :D).
Update v0.5.0 - Pre-Release/Beta
The Source is available on GitHub. Releases will also be uploaded to GitHub.
https://github.com/WareBare/Wanez/releases
The Feature list can be found on GitHub, inside the README.md coming with the file or on my page, I recommend checking out the page because of better formatting and it’s more up to date.
There is also an Online-ToDo list and Changelog available (the Changelog is also inside the .7z archive)
How to Play the Campaign
It is possible to choose how many monsters you would like to spawn and of course the Difficulty settings for DGA also work in the Campaign, just keep in mind they are different Worlds so you have to select the Difficulty for the World you are in (changing DGA to Hard won’t change the Campaing to Hard and the other way around).
You are able to play the Main Campaign by doing one of the following Steps:
Different Shared Stash & Blueprints per Mode
Simply rename the folder you get from the .7z to something different (like WanezMod-Campaign) and delete the file \resources\wanez_dga_map.arc
you should now have two folders (WanezMod & WanezMod-Campaign) where one of them still has the file \resources\wanez_dga_map.arc and the other doesn’t.
Same Shared Stash & Blueprints per Mode
Two ways you can do this, starting with the easier to maintain one
- you only need that one folder (WanezMod) for this. Extract the .7z as you always do and copy the file \resources\Levels.arc from the Grim Dawn directory into the WanezMod\resources\ directory. You will have to do this each time there is an update to the Levels.arc (whenever Grim Dawn has a new update).
- move the file \resources\wanez_dga_map.arc out of the \resources\ directory and restart the game. When you want to play DGA again just move the file back into the \resources\ folder and restart the game again. As you can see this is only a good idea if you don’t intend to switch modes that often.
Planes-Shifters Gift (aka Leveling Gear) - List of possible Properties:
Prefix
- Health
- Energy
- Life Regen
- Armor
- Armor %
- % All Damage
- % All Damage (x2)
- OA
- DA
- OA + DA (at 75% of their value)
- Pet: OA + DA
- Pet: % All Damage
- Pet: Movement Speed, Attack Speed
- + All Skills
Suffix
- Physique
- Cunning
- Spirit
- Pet: Health
- Pet: Armor
- Resistances (chaos/aether is the same suffix)
Blacksmith
- Health %
- Mana %
- Health Regen % + Mana Regen %
- Mana Regen
- Pet: Health Regen (flat + %)
- OA %
- DA %
- Physique %
- Cunning %
- Spirit %
- Increased Exp
- Pet: Health %
- Pet: OA % + DA %
- Pet: CD Reduction
Armor Variations
- Heavy: 1.5x Armor (Strength Requirement)
- Light: 1x Armor (Cunning Requirement)
- Caster: 0.5x Armor (Spirit Requirement)
Amor Base Stats (Implicit)
- [li]Feet[/li][list]
- Increased Exp
- Run Speed (Cast Speed in Beta #05)
- Total Speed
- CD Reduction
- Pet: Total Speed
[li]Hands[/li][ul]
[li]Increased Exp[/li]
[li]Attack Speed[/li]
[li]Total Speed[/li]
[li]Projectile Speed[/li]
[li]Pet: Total Speed[/li]
[/ul]
[li]Head[/li][ul]
[li]Increased Exp[/li]
[li]Casting Speed[/li]
[li]Total Speed[/li]
[li]CD Reduction[/li]
[li]Pet: Total Speed[/li]
[/ul]
[li]Legs[/li][ul]
[li]Increased Exp[/li]
[li]Dodge (Melee/Ranged)[/li]
[li]Absorb[/li]
[li]Pet: Physical, Freeze, Stun Resistance[/li]
[/ul]
[li]Shoulders[/li][ul]
[li]Increased Exp[/li]
[li]Dodge (Melee/Ranged)[/li]
[li]Absorb[/li]
[li]Pet: Physical, Freeze, Stun Resistance[/li]
[li]Pet: Armor[/li]
[/ul]
[li]Chest[/li][ul]
[li]Increased Exp[/li]
[li]Dodge (Melee/Ranged)[/li]
[li]Absorb[/li]
[li]Pet: Armor[/li]
[/ul]
[/list]
Accessory
- [li]Belt[/li][list]
[li]Variations[/li][list] - Physical damage (min-max)
- Mana Regen % (flat in Beta #05)
- Life Regen % (flat in Beta #05)
- Increased Exp
[li]Implicit[/li][ul]
[li]Increased Exp[/li]
[li]Armor[/li]
[li]Absorb[/li]
[li]Pet: Vitality + Poison Resistance[/li]
[/ul]
[/list]
[li]Amulet[/li][ul]
[li]Variations[/li][list]
[li]Physical damage (min-max)[/li]
[li]Mana Regen[/li]
[li]Life Regen[/li]
[li]Increased Exp[/li]
[/ul]
[li]Implicit[/li][ul]
[li]Increased Exp[/li]
[li]Total Speed[/li]
[li]CD Reduction[/li]
[li]% All Damage[/li]
[li]Pet: Chaos + Aether Resistance[/li]
[/ul]
[/list]
[li]Rings[/li][ul]
[li]Variations[/li][list]
[li]Physical damage (min-max)[/li]
[li]Mana Regen[/li]
[li]Life Regen[/li]
[li]Increased Exp[/li]
[/ul]
[li]Implicit[/li][ul]
[li]Increased Exp[/li]
[li]Total Speed[/li]
[li]Mana Cost Reduction[/li]
[li]Pet: Pierce + Bleeding Resistance[/li]
[li]Pet: Elemental Resistance[/li]
[/ul]
[/list]
[li]Medals (with Beta #06)[/li][ul]
[li]Variations[/li][list]
[li]Total Damage[/li]
[li]+ All Skills[/li]
[li]Increased Exp[/li]
[/ul]
[li]Implicit[/li][ul]
[li]Increased Exp[/li]
[li]Total Speed[/li]
[li]Pet: % All Damage (x3)[/li]
[li]Pet: Total Speed (x3)[/li]
[/ul]
[/list]
[/list]
Shield & Off-Hand
- [li]Shield[/li][list]
[li]Variations[/li][list] - Armor
- Armor + Absorb
- Armor + DA
[li]Implicit[/li][ul]
[li]Increased Exp[/li]
[li]Armor[/li]
[li]Absorb[/li]
[li]Pet: Armor + Health Regen[/li]
[/ul]
[/list]
[li]Off-Hand[/li][ul]
[li]Variations[/li][list]
[li]% All Damage[/li]
[li]Casting Speed[/li]
[li]Spirit[/li]
[/ul]
[li]Implicit[/li][ul]
[li]Increased Exp[/li]
[li]% All Damage[/li]
[li]CD Reduction[/li]
[li]Mana Cost Reduction[/li]
[li]Casting Speed[/li]
[li]Pet: % All Damage + Total Speed[/li]
[/ul]
[/list]
[/list]
Weapons
- 3 different attack speed variations and some have a different range of min/max damage (eg. Maces have a lower min and higher max, for swords its closer together)
[li]Implicits[/li][list] - Axes, Maces: bonus physical damage
- Other Weapons: Total Speed
- All Weapons: attack speed
- All Weapons: Physical %
[li]Scepters[/li][ul]
[li]1 Variation for each magical damage type (base damage + damage % + DoT DMG % if there is one)[/li]
[li]Implicits[/li][list]
[li]% Total Damage (x3) (x5 in Beta #05 - set that before I made an implicit for each %dmg…)[/li]
[li]Casting Speed[/li]
[li]Total Speed[/li]
[/ul]
[/list]
[/list]
Runic Inscriptions
You can figure out how to create them by finding Rune-Lore Pages in DGA or talking to the ghost next the the crafter.
Tutorial Video on Inscriptions:
Leveling Gear and Runes are still being balanced
Looking forward to your feedback!
Attachment: 5e3788c069765485b8b83c3fcd3d0863.jpg
Attachment: Sell value 1.jpg
Attachment: Sell value 2.jpg
Attachment: Sell value 3.jpg
Attachment: screenshot01.jpg
Attachment: Untitled.jpg
Attachment: 20160619052016_1.jpg
Attachment: 20160619082041_1.jpg
Attachment: screenshot01.jpg
Attachment: screenshot03.jpg
Attachment: screenshot04.jpg
Attachment: screenshot05.jpg
Attachment: screenshot06.jpg
Attachment: screenshot07.jpg
Attachment: screenshot08.jpg
Attachment: screenshot09.jpg
Attachment: screenshot10.jpg
Attachment: screenshot11.jpg
Attachment: 20170224225718_1.jpg
Attachment: 20170224225742_1.jpg
Attachment: 20170224232232_1.jpg
Attachment: 20170225003328_1.jpg
Attachment: Jailor_Conversation.jpg
Attachment: Jailor_Conversation_SpawnedCrafter.jpg
Attachment: Gunslinger 01.jpg
Attachment: Gunslinger 02.jpg
Attachment: Conjurer 01.jpg
Attachment: Time Out.jpg
Attachment: jailor_01.jpg
Attachment: FloodedPassage 01.jpg
Attachment: Blacksmith 01.jpg
Attachment: Chilling Touch 01.jpg
Attachment: bugshrine 01.jpg