Detailed Breakdown of Pet Sets

While I didn’t want to take away from Sneaky Parrot’s thread on Ritualist gearing or x1x1x1x2’s thread on Mythical Sets, I wanted to give a more detailed explanation of what each set does, what they’re designed to do, and how those design decisions either succeed or fail on their own merits. Instead of making a giant spreadsheet depicting everything about these sets, I will use Grimtools to demonstrate what the player looks like after equipping the full set. Things that are not shown on the Grimtools sheet like pet Crit damage and single-type damage will be shown below the Grimtools link.

Mythical Corruptor’s Set
Build utilizing Mythical Corruptor’s Set (I’m sure there are better alternatives, but this is the only build I’ve seen on Grimtools that uses the set): Hybrid Bone Harvest / Pet Build Ritualist

What’s not shown: The 4% OA from the chest will translate differently depending on what else is equipped.

For pets:Pets have an additional 150% Vitality damage, so they have 212% without the proc and 362% with it. Pets also have an additional 8% Crit Damage without the proc and 28% Crit Damage with it.

Thoughts: This set gives the most Skill points to Bone Harvest and Primal Spirit. Bone Harvest seems like a surprising choice because its lack of shotgunning ability means that 9 skeletons will always out-DPS a single Bone Harvest cast. The only modifier that allows the Bone Harvest to even be semi-spammed - the Mythical Iceshorn Talons - is a far worse use of gloves than the Mythical Bonescavenger Grips.

There’s no way to use invested Bone Harvest with invested Raise Skeletons, so I viewed the merits of both. A Raise Skeletons build using this set looks too underwhelming compared to Cabalists or merely other Ritualists who can equip things like Mythical Necrolord’s Shroud, Mythical Clairvoyant’s Hat, and other superior equipment. Instead, I went through the Bone Harvest Route, equipping the Winter King sword and taking the 2H transmuter to maximize Bone Harvest’s Damage potential. As a bonus, using the Winter King sword converts 75% of pets’ Physical Damage as either Cold or Vitality if one takes the Master of Death exclusive (see build above).

How did it turn out? It is, by far, the worst performing build I’ve tried so far. Even 26/16 Bone Harvest pales in comparison to having 9+ Skeletons, but Raise Skeleton builds really have no need for this set at all. Primal Bond is easy enough to overcap without using any part of the set, and there’s no bonus to wearing one piece that would justify anyone using it the way pet builds can use the Beastcaller’s head. I don’t know what it would look like if I took out points from Bone Harvest to support having more pets (such as Primal Instinct or the Chillmane Yeti), but I have a hard time imagining something that will work that doesn’t immediately make it a bad Raise Skeletons build.

Suggestions: Increase the health restored from the proc to 12-15%, and give it an AoE effect so pets can get healed as well. Ritualists really struggle to keep their pets alive and Wendigo Totem is not nearly enough to sustain everyone. I admit, I like that the set tries to promote a more hybrid approach, but pet builds have a hard time obtaining skill points for the abilities they need, and obtaining extra points for RR abilities or survival makes it that much harder. I haven’t tried this set with the Mythical Spirit Cannon, which grants huge skill bonuses for Necromancers, but the fact the Harvester of Death is melee-locked will defeat the purpose of giving those large bonuses to Bone Harvest. Not to mention the large cunning requirements to even use the gun would be very off-putting as Ritualists have problems surviving as it is. The set also has very weak armor values, adding to the unhelpfulness toward survivability.

Desecrator Covenant Set
Build utilizing Desecrator Covenant Set: Sly Hound thread - no MI build

What’s not shown (For pets):With the 5-piece skill and other bonuses, pets have a total of 450% Vitality Damage, 470% Fire Damage, and 670% Chaos Damage.

Thoughts: It’s a very interesting set for both a player perspective and a pet perspective. Having only 50% Physical converted to Chaos means that the Voidwhisper Ring is still required for full conversion, but having that damage bonus combined with Dying God works wonders for stacking Chaos damage. Having 8 bonus points for SoC certainly helps for sustain, those it’d be very difficult having enemies stay on the sigils for too long, as the set’s innate squishiness negates the point of having the sigils in the first place. As it’s a one-class set, I assume Inquisitor would be the best second class option as the class’ Chaos RR and great exclusive in Aura of Conviction patches up the set’s holes easily, but even with the Inquisitor’s great benefits, it’s not nearly enough to prevent Nemesis enemies from completely wasting the build (though replacing the exclusive from Aura of Conviction to the buffed Aura of Censure might help in that regard).

I should note the positives in that the Pet OA, damage bonuses, and CDR are the big selling points.

However, there’s a second weakness that’s not as immediately present, but still very harsh to the build’s performance: the fact that the build uses a dagger + off-hand really limits the amount of offense the build can dish out, negating the strong %Chaos Damage a hybrid build would be able to utilize. Riftstone would be great to take advantage of the huge Chaos bonuses, but only using 1H makes it a very weak option. Using both equipment slots and a head-slot and only have +1 to all skills in a one class set is weak compared to most other sets.

Suggestions: Give pets Total Speed or Resistances - 5 slots should not give pets a big fat 0 in terms of defenses. The set can go for more resistances as well - every one of the slots only gives 1 Resistance. The Bleeding Damage in the weapon seems very odd with absolutely nothing to support it. I know it’s a Bloody Dagger and what not, but how is this flat damage supposed to help?

Mogdrogen’s Peace

What’s not shown: The 7% OA from the axe will translate differently depending on what else is equipped.

For pets:Pets have a whopping 35% Crit Damage before Primal Bond’s bonuses, meaning they can have up to 95% Crit damage before other equipment and devotions.

Thoughts: A “5-piece set” that only has +1 to Shaman Skills and bonuses to 4 skills, 3 of them on the same line. It’d make much more sense if it was something like Forcewave or TSS where you’d want to take all three skills to maximum overcap, but investing skill points in the Briarthorn is pointless and having a slightly stronger Ground Slam doesn’t make it any better. The pet damage is nice and flat Physical damage helps for conversions, but why would anyone what to use this set when Beastcaller’s set infinitely outclasses it in any perceivable fashion? Beastcaller’s does more flat damage, more damage bonuses, more variety in skill bonuses, doesn’t use up both weapon slots, much better summoner defenses. It’s honestly like Mogdrogen’s Peace was meant to be a level 50 set before picking up Legendaries rather than an actual Mythical set.

Suggestions: With the Shaman’s natural 2H affinities and the ax’ huge 7% OA, I’d take away the Briarthorn + Ground Slam buffs and make it more hybrid. That would involve adding offensive bonuses to the rest of the equipment and giving skill bonuses to something like Mogdrogen’s Pact. Avenger’s Girdle is necessary for the 2H bonuses; while I don’t know how the Avenger’s set handles the tougher content, maybe aligning Mogdrogen’s Peace to be a mix between Avenger’s and Beastcaller’s might give it a little more niche.

I’ll post my thoughts on the Legendary sets at a later time, but I wanted to give focus on the Epic sets, as not only are they crippling in terms of working together, but none of the individual pieces stand out at all compared to all the other pet equipment.

Mythical Beastcaller’s Set
Build utilizing Mythical Beastcaller’s Set: Sigatrev’s Physical Pets Conjurer

What’s not shown: The 6% DA from the 2pc bonus will translate differently depending on what else is equipped.

For pets: Pets have extra Physical and Bleeding Damage, the set provides 12% Crit Damage.

Thoughts: Between the huge DA bonuses (100+6%), the well-rounded pet bonuses (okay OA, great Elemental Resistance, nice to see reduced Stun Duration and Armor bonuses), and the huge damage and attack speed skill, this set demonstrates how a good pet set operates. Resistances are covered much more than the other pet sets, and more importantly, it covers seldom-used pet equipment slots (Shoulders and Medal) while leaving the important item slots open for experimentation (Amulet and both weapon slots). Spirit bonuses are great for those who want to equip off-hands, and the armor is much better than the other pet sets. The flat Physical damage from the granted skill makes it easy for other types that rely on conversion.

Suggestions: Not much I can say about the set itself, as if a build is using this set and struggles, it’s because of pet builds’ inherent weaknesses rather than anything wrong with the set. More Physical -> x conversion is always welcome (and by that I mean something that can grant 100% conversion, no having only 50% conversion). The Beastcaller’s medal is the only equipment that buffs pets’ Bleeding damage - there needs to be much more support on the level that Poison pets was given in order for Bleeding pets to be viable.

The Mythical Beastcaller’s Cowl may be looked into if it helps multiple burst damage pet builds go over the top in killing and clear time. A great advantage of the Beastcaller’s Cowl is that you don’t need to take up valuable equipment slots to be able to take advantage of all that damage, so even with the lack of a +All skills in Class, Beastcaller’s Cowl is nearly a shoo-in in all builds that can use the damage bonus. It’s a shame that a singular equipment piece gives much better bonuses than the 4-piece set bonus, as an additional Briarthorn doesn’t add too much compared to just having one of them.

Lost Souls Set
Build utilizing the Lost Souls Set (Weapon Swap to get the right weapon / off-hand): Lost Souls MICHAEL BAY Cabalist

What’s not shown: The set itself is fairly straight-forward; the only thing that’s not present is the 200% Vitality bonus for pets, bringing their total Vitality damage to 370%

Thoughts: The set appears to be more of a “Intro to Necromancers” than a serious set meant for Gladiator. The skill bonuses suggest a Raise Skeletons-centered build with two Hellhounds forming the rear, but while the Hellhound and Hellfire favor Chaos, the skeletons prefer Vitality. I’ve already listed my exploding Hellhound build on my previous thread, which is the only thing about this set that is unique to it compared to a standard Raise Skeletons build.

The itemization, as it is, screams CHAOS due to the Voidwhisper rings benefiting both Raise Skeletons and Hellhound’s Hellfire. However, why would anyone pick the full set over Witching Hour, which is superior in every fashion? Heck, the +2 Cabalist Skills in the rifle alone makes up for all the skill bonuses the set provides.

Suggestions: There are multiple ways to build around Raise Skeletons, from Superfluff’s Ritualist to sigatrev’s Witching Hour Cabalist, so there’s little reason to have more equipment that marginally helps Skeleton builds.

If you want the set to be a Hellhound focused set (complete with explosions every two seconds), make it so the dog becomes a tactical nuke. Much more skill points in Hellhound skills, the hat should definitely get a +1 to Occulist skills (if not also to Necro skills alongside it). Equipping the set amulet means you can’t use the Conduit that converts all the dog’s Physical damage into Vitality for Vitality/Chaos explosions, so I’d rather see that put that as a set bonus and find some other way to make a Hellhound Conduit stands out.

Diviner’s Vision
Build using the Diviner’s Set: Safrael’s Reap Spirit Spellbinder

What’s not shown: The 12% Health looks like it’s for players, not pets, so the total amount of Health bonus this brings depends on the other equipment chosen.

Thoughts: When the best use of a pet-oriented set is to not use pets at all. :mad::confused:

The pet speed bonuses are very nice and it’s trivial to get Reap Spirit up to 26/16. However, when you have equipment like Aethereach that cuts down Reap Spirit cooldown even more, it’s clear that the focus is more on the casting of Reap Spirit than treating the Reap Spirit pets as actual pets. The flat damage is a nice welcome, but the small %damage bonuses (90% across 4 items!!!) means you have to focus a lot on general pet bonuses in order to get the Reap Spirit Wraiths to do any real damage. The Speed bonuses are nice, and the hard-to-find pet resistances (Pierce) is a good touch. However, no matter whether it’s the Raise the Dead Skeletons or Elemental ->Aether Blind Sage Seekers, there’s not much you can do to make this set a real pet set that isn’t immediately obsoleted by a regular Time Dilation + Mirror + Mark of Torment Spellbinder.

Suggestions: Outside of giving more % damage to pets, there’s not much I can recommend that wouldn’t also ruin the Aether caster segment of the set. It’d be great to have pet builds that aren’t entirely dependent on Time Dilation and instead be able to focus on Mogdrogen’s Wolf + Attak Seru / Blind Sage, but I may be barking up the wrong tree by asking for that. More defensive pet gear that allows you to breathe a bit better and allow you to focus your skill points on more pet-related abilities would be nice. Something to make a real distinction between Diviner’s Reap Spirit Aether Caster and Diviner’s Reap Spirit pet build without having one step over the other.

Wanted to give this more visibility since the v.1.0.6.0 update came and went. I’m surprised the pet sets didn’t get much looking into. The Epic pet sets didn’t get touched at all, which I’m real surprised and disappointed - a good number of Epic sets can easily run through game content (thinking stuff like Dreadcarver and Blind Assassin sets), but I don’t see a single Epic pet set that looks like it can take on even vanilla Nemeses like Fabius, much less the much harder AoM content.

Legendary sets are fine. Beastcallers with the new pet changes is even more amazing, Lost Souls got an indirect boost with the new Hellhound explosions, and Diviner’s got a really nice flat RR thanks to the helm. I’ll edit the OPs to better reflect the current version, but it’s a shame that the Epic pet sets didn’t get looked at, not at all.

I have updated this thread by providing examples of builds that utilize the sets and how builds incorporating these sets could be improved so that they are worth using in pet builds instead of just picking off bits and pieces of the most convenient / best aspects of the set. The Epic sets are particularly lackluster as even if you go through the effort of finding all 5 pieces, the sets are way too squishy for a player to be able to beat Nemesis content with them.

I have a pretty insane ritualist reap spirit build, more on discord!:stuck_out_tongue:

I saw the video of your build on the discord, but you never posted a Grimtools of it. :frowning:

Sigatrev yesterday posted about a dozen builds using the Beastcaller’s Set so I’ll analyze them and give my thoughts about the set. I’m personally not a fan of sets being so centralizing that there’s no point in using other pet items, so I hope there can be other pet items that give players a meaningful choice on what to build around.

Question, what can such a build use for direct damage dealing? As you said this set gives huge Chaos damage bonuses, but there isn’t any good direct damage chaos spell that you can spam, other than Chaos Bolts given by that bullet component you can slot in off-hands