so, this thread once again made me do a slow rep levelling
and i honestly still don’t get what the hubbub is about 
ah, there it is (again) - the natural progression availability isn’t palatable, but why? Even ignoring some aspects of bounties being boring, what’s wrong with doing them, it’s still doing multiple core parts of the game, pseudo quest tasks, killing enemies and getting loot.
Now, i’ve repeatedly hammered on about the frustration that bounty rep rewards are downscaled on lower difficulties, which means you have to take more of them “when you need/want them”, and ult reward basically encourages cheesing (kinda hard todo ssf naturally with rushing or “knowing”). Combined with the weirdly annoying 5x session limitation that forces needless restarts, it’s an otherwise slight extra hassle to something otherwise useful and “normal”(hunt enemies)
I deliberately decided to ignore DC rep until i was done with act3, which gave me a fair few levels to delay my rep gain, but still got Honoured DC by lvl 49, not needing to do that many bounties.
*+'s are from Writs applied
after honoured, except Kymon where i accidentally applied a warrant and used a mandate to counteract it
Without fishing i got lucky and pulled the relic bounty immediately, did Bolla, Boris, Halion, Ascended Outlaws - which gave me a reason to visit Arkovian Docks(but strangely didn’t provide enough spawns
), Lieutenants and i was 100 rep short so pulled another and lucked out getting Romanov which was an instant clear/being where my portal had left off.
7 bounties - passed on all the bounties that wasn’t Cronely related, but otherwise didn’t fish for specific good boss/reset (otherwise would have ignored the ascended one i think).
I genuinely don’t see how this feels unreasonable to engage with the bounty system like that, even if the reward/interaction feels less nice simply from Ult scaling existing. Nor how it’s unfair it’s not “intended”/og base designed around we’re granted Revered on playthrough 1 - let alone without re-kill or bounty interaction.
The progression feels both reasonable/fair and even decent to me.
*fwiw i’m also honoured with Rovers and Homestead by now, Homestead ironically requiring more bounties than DC ended up needing. Rovers i got Honoured with way way earlier/right after Steps of Torment iirc, only being basically a missed totem spawn short iirc/1 bounty needed.
again, i think the simple solution is to do away with the annoying bounty rep penalty on Normal, and enable the full bounty table like Ceno’s script does ,simply for comfort of not having to reset after merely a handful of kills (it just feels smoother, even if you don’t opt to cheese it)
I don’t think we need “passively” increase rep gain from quests/Cronley kills like Vigil/Kymon did. Everything we need is already there, not wanting to re-kill or use bounties at all seems… ye i don’t understand that restriction 