Hello Devs,
Question,
Why isn’t the game also compiled using the Xbox GDK instead of the XDK?
This gives the users of the series console the option to get a native experience.
Games that are compiled with the XDK are for Durango which is Xbox One / Xbox One S / Xbox One X.
This means that the game runs in backwards compatible mode when playing on Xbox Series consoles. This uses a lot of resources emulating.
Compilation using GDK leverages optimizations for the newer consoles automatically which in return results in a more stable game and framerate. It could actually make 4k possible out of the box.
Best Regards,
SpclJense