Different crucible modes

I would like to have different modes in the crucible, with separated rankings/progress.

At the moment we have a single mode: several enemies coming onto you from different sides with a few boss rounds in between, like an allround mode.

Here are some ideas:
Singletarget mode - in this mode only one or a few enemies spawn, so you need to focus on single target damage rather than multi target.
Oneshot mode - you only have a single hitpoint, the enemies spawning do not feature long range unavoidable attacks.
Multitarget mode - featuring mostly hordes of enemies.
Time mode - you need to dispatch the enemies as quickly as possible.

What do you think about other modes for the crucible?
Are there other modes you would like to see implemented?

Just the possibility to choose the crucible map.
I’m only playing on 2 of them, at each time I have to relaunch the game untill I have the good map.

Grim Internals mod for that iirc.

But that means that if you play multiplayer, everyone needs to have the same mod, right?

I do play Grimdawn multiplayer, even if its ofter really hard to find people to do crucibles :slight_smile:

I have one idea that’s a copy from some custom old warcraft 3 X-arenas maps. It won’t make sense here because of the number of grimdawn players, that play multi.

Crucible with one spawn lane per player, the faster you clear your lane, the more mobs are spawned for other players. Last one standing wins :smiley:

But also love different modes of play idea…

Nope, Grim internals is an inject rather than a mod.

Yeah more game modes would be awesome.

Just some ideas:

  • Mutator mode: option to select mutators yourself, each mutator gives different reward bonus
  • Sudden death mode: time out = death
  • Pilot skill training: All monsters use AoE attacks and meteors
  • Advanced Pilot skill training: same as above plus instagib
  • Total carnage mode: all monster factions are enemies with each other and spawns are multiplied
  • Charge mode: killing a monster increases a damage multiplier, not killing anything decreases it over time.