EDIT: As a lot people seemed confused with the intention of the topic hope this quote and commentary clarify
This sums up all the intention from topic.
Some players were blindly focusing on Grava, but he is easily avoided.
The problem is some mobs that can deactivate your auras within a huge crowd in high SR (80+)
I don’t know which builds you guys are running, but mine have 7 auras active. I thank in advance for the empathy.
Hi!
I wanna know the opinion from the community about a particular situation on high SR runs.
In the middle of a lot mobs, in a blink all your activated auras, activated effects from flasks, etc disappears.
The game can’t handle a lot of mobs on SR without FPS drops.
Fps drops -> lag rises + mobs deactivating auras in a High SR run is pretty much a bad concept or at least unfair. My suggestion is to remove this from SR. (Just for the record: I’m not talking only about Grava, but there are other mobs that do the same over and over again and you just can’t use what your build was made to do).
Use GrimInternals. You will see the heroes and if you see "Arcane, “Mageclaw” or something like this…Focus Fire or, when you can’t reach them, run away till you can.
GrimInternals. It’s a mod, right? I know it’s a nice tool etc. but do you know if they conflict with Steam’s achivements? I’m close to complete them and don’t want to screw. Thanks for the response!
Personally, i’m fine with these specific monsters being there, so long as they aren’t embedded in a HUGE mob because, by the time you notice them, your auras are already removed.
By all means include these monsters but, if @ all possible, make it so they never spawn together with huge crowds of monsters.
GrimInternals would help but not everybody plays this game with Windows, unless it’s possible to run the mod under Linux: if it is, i don’t know how. Not just GrimInternals but any mod, for that matter.
That works in campaign, in SR it´s a clustefuck of a trillzillion mobs sometimes, and when you have several hero mobs in your face + trash galore, spotting that glow is nigh impossible. Even without colorblindness.
On topic: No thanks. I hate arane mobs, but they add to the flavor, no?
As if Zantai´d remove them from SR in the first place, not a chance in hell.
My 6 cents:
I really like them. Not especially them, but that they are there. So there is some tactical thing you have to deal with (Focus Fire, Position Changing) will mindlessly slaughtering from Chunk 1 - 3 in Shards.
This is an innate cheat for the game to insta kill your character in higher shard boss rooms.
For all the folks saying they enjoy Grava in his current itteration in SR - i would like to see a melee build which doesnt get insta killed leading to reseting the entire run - when you have Benny + Grava combo who instantly zerg you - Benny cages you and grava 2-3 shots you. IF you survive (which i do) - you get dispellet - die.
There is 0 strategy here as the Statue boss map is so small that you:
Cannot run around from the dispel balls due to
Benny traps
you will aggro the other 2 bosses
You can only pray to kill him fast - which doesnt happen before he shoots his dispel - in SR70+
That mechanic needs to go the way of the Dodo in SR ASAP.
For all the folks saying they enjoy Grava in his current itteration in SR - i would like to see a melee build which doesnt get insta killed leading to reseting the entire run - when you have Benny + Grava combo who instantly zerg you - Benny cages you and grava 2-3 shots you. IF you survive (which i do) - you get dispellet - die.
Really, I would welcome “Arcane” Mobs being removed entirely from the game or them being given a completely different ability. There is nothing fun about switching your action bars and reactivating all your buffs one after another while running away.