Do player-scaled pets like guardian of empyrion benefit from blood of dreegs flat damage?

Title says it all

Tried with a deathstalker, with a BoD and without, about 1.1k damage, but I didn’t see that difference on the dummy. I’m going to go with no, or if it’s yes it’s vastly reduced somehow. Dummy has 18% acid resist, and deathstalker reduces that to 8% with its aura, so a difference should be visible, but it’s not.

They don’t. They seem to only benefit from your OA and % damage modifier.

Is that a design decision? If yes, why? That deathstalker, on a venomblade build, barely deals 5k average damage to the dummy. Hardly broken I’d say…

To show the superiority of true pets obviously :stuck_out_tongue:

jk, plz don’t nerf pets again

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That seems really silly to me. I don’t see why these player scaled pets shouldn’t likewise benefit from AoE buffs.

What do you lot think?

EDIT: As it is, it makes player scaled pets like blade spirit hardly worth getting imo

They are like this “fire and forget” kind of skill. Player scaled pets will get you nowhere, but they are this nice addition to normal build. Even if you stack all of player scaled pets (25 i think is max in FG) they won’t get you far by themselves.

It’s such an interesting concept which is unfortunately really hindered by this one aspect.

I personally think player scaled pets should scale with the flat damage bonus from things like lethal assault, or soul harvest.

This would open up a whole variety of builds.

@people who code: Would this be a difficult change to implement?

Why would they? Afaik player scaling pets have no weapon damage so all they benefit from is global %dmg modifiers.

A person who never wrote a line of code in his life: No, just give them some wd. Then they would benefit from all flat along with the player. Maybe I’m wrong but it seems as simple as this.

@ya_ - True. I completely overlooked the lack of %WD. That seems like a very elegant fix to me. :smiley:

This change could be balanced by lowering their base dmg. Atm we have, for example revenant devotion.
I don’t know any other devotion, where you take all the nodes BESIDE the proc, because its trash.

Binds of Bysmiel proc is trash but first two nodes are good, Ulo is often taken partially or in full, and the proc is not even bound to anything, Leviathan in setups including Ultos don’t take the proc as it’s rather crap comparing to the nodes and there are no points.

In Revenant the first 5 nodes are so good that the last one feels like 2 affinities for one point and the proc is like a shitty freebie that you still bind to one of the WPS for the fun of it :smiley:

There is a notable problem with this though - one that can be seen by linking the bat constellation to player pets. When you tie in %wd they would also start to inherit your life steal…and pass the health back to you.

Pretty sure that would be considered undesirable.

There are sets which already do that though - especially the new chillwhisper set which gives 8% adcth to blade spirits.

Or like the unknown soldier constellation.

I’m sure there are things to be balanced out, like perhaps giving pets a low %WD component.

All I’m saying is that there ought to be some golden value which would bring raise skills from oblivion, and back into the realm of relevancy.

They already do that. http://www.grimdawn.com/forums/showthread.php?t=79440 (Bat->totems and Ultos->devils)

I dont think it has to do with implementation but with balance.
If you want normal pets to do damage, oyu have to sacrifice your stats to make them do damage. Player scaling pets on the other hand scale by making your char stronger. They cant be as good obviously, there needs to be a negative part to them to compensate for them scaling with the same stats as you do.

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That depends on your perspective. They are effectively no different than pure damage spells like Inquisitor’s Runes, Trozan’s Sky Shard, Grenado etc… They do not need weapon damage to be good, just enough scaling to their damage.

I’ll run a test this weekend, but I doubt most player-scaled can scane as well as runes/TSS.

The only 2 which comes to mind are wind devils, and storm totems, and that’s only because they work together so well.

Pure speculation on my part here: Things like blade spirits, and mortar traps just can’t compete.

Even in FG, the only real set which buffs BS is the chillwhisper set. But it looks like you’d benefit far more from focusing on DE.

Perhaps it’s got more to do with the class they are associated with? For example, I can’t really tank-&-spank as a demolitionist for mortar traps to be truly effective.

Not sure on Blade Spirit but Mortar Trap looks a hell of a lot more promising than it did previously. Being able to convert all of it’s Physical damage with one item (a medal at that so not an important item slot) is going to be huge for it. Being able to convert 50% of the Lightning damage on Heavy Ordnance to Fire is pretty significant as well.

I could see it being on equal footing with Wind Devil and Storm Totem when Forgotten Gods comes around.

Edit: Should preface the last sentence a bit. If you can facetank with it, the massive amount of Fire damage 6 or 7 Mortars can put out will be insane. However, if you have to kite, it’s damage will drop significantly whereas Storm Totem and Wind Devil users can kite around without losing too much of their damage.

Mortars are indeed fine, they are plenty powerful already.