I like this game, I think it’s very pretty and I like setting up quaint farming towns with small villages populated solely by spawned infants but I am very stupid so I want to ask some stupid questions so I can figure out what is a ‘me’ problem and what is an early access issue.
I spent most of Sunday destroying towns by trying to employ work camps in year 2 but something I noticed when doing this is that I was losing swords over time even on pacifist maps. So do swords rot? They do in real life and I guess the depreciation mechanic in the game must apply to all resources not just food, but none of these ill fated experimental towns lasted beyond year 7 or Tier 3 so that seems a little fast for a sword to fall apart?
I do have other stupid questions like, what is the town centre for? At first I thought it offered storage but immediately discovered that was the wagon. It just seems to exist? You can use it to hide from small enemies but can’t use it to hide from a storm. Is it just a visible level mechanic? Or do you lose if you let it get destroyed?
Why are the unassigned labour pool divided into labourers and builders? Why don’t builders just harvest the resources they need negating the need for a separate category - put more clearly if building is not a skill why isn’t the unassigned population simply ‘labourers’ who gather marked resources, build, transport, and assist with the harvest as they are free? I saw the pre-release stream and it was stated that the game has so much handled by the AI not player input because being low on micromanagement was an explicit development goal but this system is very management intensive? Is it because I build too many saw pits and never have enough labourers? Is it not an intended mechanic that I have to juggle between the two categories to get anything build post T3/Pop. 200?
Probably my stupidest question yet but - why aren’t fishing shacks, foragers huts and hunters cabins single occupancy housing? Why would they need a hut if their house is like, 25 metres away? If it’s not housing why do the occupants treat it like it is housing? I had two hunters die of dehydration in a row because they wouldn’t just go home for a drink of water? I had to build a well in the woods.
So, am I just trying to play the game wrong (yes, work camps are not an early game replacement for manual harvest) or misunderstanding basic mechanics? Probably.