Dodgefiltrator.

So, what the maximum possible permanent Dodge/Deflect chase for a build?
https://www.grimtools.com/calc/nZoDqPQN
This one can reach 98% permanent dodge and 81% deflect. What I`m missing? Can 2% items roll 3? Doge? Where to look at Deflect?

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Aeon hourglass, murmur and blades of nadaan

Right, forgot about Nadan, that bring it to 92% Doge, 82% Deflect .
Shield push it to 95% Doge https://www.grimtools.com/calc/d2jK9GlV
HM, if I recall right, 2%chanse items can roll 3%, then we can reach 100% doge with max rolls.

And still be obliterated by ground-target AoEs.

Arent they DoTs mostly? Seal can take care of it. Now I need to find 20% avoid somewhere. :confused:

Bladedancer talisman can roll up to 6% Doge chance. Anyone know if it work w/o dual wielding? Grimtools show that it does not :frowning: https://www.grimtools.com/calc/eVLzvoPN
But if it does then we can change our boots to Unseeing swiftness and add 5% extra deflection chance.
Mask of Delirium can roll 10% Deflection. That bring us to 95% Deflection. Where to find 5% moar? Common, I know its possible :stuck_out_tongue:
Tested - Bladedancer Doge work even w/o second weapon.

You’d get obliterated easily against strong foes. I use a Blademaster instead of an Infiltrator to make sure I have other forms of defenses.
I am impressed you can test this stuff in HC :eek:

I`m not gona test this stuff on HC :smiley: Just teoricrafting.

It’s not limited to ground target AOEs, there are maaaany things that cannot be dodged. Waves, beams (aether crystal type), target less aoe skills (I don’t think devastation type skills can be dodged), etc.

Well my setup sits at 70% Dodge and 51% Deflect.

2 pc Mageslayer
and Sentinel Seal is what I’d suggest

Devastation is considered as projectile, it can be deflected. Not sure about AAR, but if its a projectile it explain why this skill suck :stuck_out_tongue:

such avoid
very miss
so evade

wow