Maybe i missing something but…
I use locked door on the map
Then i use this code for open and close way later.
function gd.quests.Area7.prisoner_a1_Die()
local door1 = Door.Get(door_area7a_ID)
local door2 = Door.Get(door_area7b_ID)
door1:SetLocked(false)
door2:SetLocked(false)
door1:Open()
door2:Open()
end
function gd.quests.Area7.Change_Cell()
local door1 = Door.Get(door_area7a_ID)
local door2 = Door.Get(door_area7b_ID)
door1:Close()
door2:Close()
door1:SetLocked(true)
door2:SetLocked(true)
end
Ok, problem is clear…but I have no solution. I just remember some issues with doors in Devils Crossing in the first builds of GD. Wonder if you found one of those doors. Have you tried with other doors?
i found strange thing, if I move the mouse cursor past the open door.
(I do not click, just move cursor past for selection target)
Then after close, its work good, i cant walk through the door