What is its category? Support? Hell no, damage? Hell no again. Sustain? It is a skill that converts huge mana to little health. So while you are gaining something, you are losing more. Maybe it is designed such a way that, other put & forget skills or pets will be handling mobs while you keep yourself alive with this skill. Problem is, even with full vit/aether bonus damage investment the skill heals badly. Thus if you focus pets then skill will perform really worse.
Edit: After i test in early levels which was failure even in early levels, with trainer, i have my newly created char reached level 100 and with gd stash i provided many end game legendaries with + to skill. It was weak, definitely not satifying with really good gear and investment. Its heal percentage must be buffed at first.
After i test in early levels which was failure even in early levels, with trainer, i have my newly created char reached level 100 and with gd stash i provided many end game legendaries with + to skill. It was weak, definitely not satifying with really good gear and investment. Its heal percentage must be buffed at first.
Nah, as Zars and many others pointed out it has flaws. Even though i lack experience with Ray builds it is very clearly weaker than other ray builds
Not sure how it’s with Uro set though, another thing is the scaling, the scaling from level 16-26 is insanely high and it’s shit scaling from 1-16
I wanted to try build on that but instead i went the route of Bone harvest/Siphon souls/SOC .It looks fun until now. It can be end game viable with ravenous earth,spectral wrath /cof and devotions debuff. Sustain builds are fun in GD
To buff it to a proper level, imo, it should be able to output a reasonable amount of damage even without the bonuses from a full Uro set. Maybe it should be compared more to flames of ignaffar rather than aar, because on the main skill there’s a good chunk of damage from the vitality decay dot. I could be weaker than FoI due the extra sustain, but still with it’s mana cost it should be a fairly strong damaging ability.
I don’t know yet if at 26/16 the damage gets really better and becomes worth it, but in that case maybe changing the scaling so that it becomes viable at earlier levels could be a good solution.
I didn’t even try anything with necro yet but in the near future i would like to build something around this skill . To the ones pointing out its weakness : Did you test it overcapped and with good gear?
Unfortunately it’s the only spammable Necro skill, so I’ve specced into it simply out of a desire to have buttons to hit. I guess I could grab one of the other class’s skills, but whatever, flavor and all that.
The damage scaling on this should be changed, the jump once you overcap it is just silly. Points before 16 feel wasted. I’ve only played a sort of pure DE necro to about level 40 but it’s taught me a valuable lesson: this is not a viable skill right now.
I think he means more than just +skill gear. Did you beef up your vitality/decay/aether damage to solid, endgame numbers (say, 1500-2000)? What were your constellations and devotion skills? Did you use the transmuter with cold damage buffs? Etc.
Also, is it viable throughout 99% of the content, but it doesn’t compare against the best of the best builds that have all GD Stash items?
I haven’t used it, and I’m planning to make a build with it, but I don’t really put much stock in a couple guys who threw together some +skill items in GD Stash and decided it doesn’t work.
I mean, not to start some sort of war here, but I’m getting the vibe from many posts after the expansion that people expect skills and builds to immediately be on par with their pre-expansion characters, but they forget that the expansion has only been out a week and enemy strength has been increased to match the scaling of characters.
It seems like you guys expect this skill to compete with a fully-geared and min-maxed AAR build, but… I don’t think that’s the intention of the skill. It seems to me like a spam skill for a vitality build to take the place of SoC, etc. which it appears to do just fine. Also, it seems to synergize well with Siphon Souls for a vitality decay caster, which is what I’m planning.
Slap some gear on a 100 character and use nothing but that skill, and sure it won’t compete. Tell me how it works with a maxed Will of Rattosh, Devouring Swarm/CoF debuff, alongside Siphon Souls DoT ticking away… then maybe the devs will listen if it still has major issues.
I think he means more than just +skill gear. Did you beef up your vitality/decay/aether damage to solid, endgame numbers (say, 1500-2000)? What were your constellations and devotion skills? Did you use the transmuter with cold damage buffs? Etc.
Also, is it viable throughout 99% of the content, but it doesn’t compare against the best of the best builds that have all GD Stash items?
I haven’t used it, and I’m planning to make a build with it, but I don’t really put much stock in a couple guys who threw together some +skill items in GD Stash and decided it doesn’t work.
I mean, not to start some sort of war here, but I’m getting the vibe from many posts after the expansion that people expect skills and builds to immediately be on par with their pre-expansion characters, but they forget that the expansion has only been out a week and enemy strength has been increased to match the scaling of characters.
It seems like you guys expect this skill to compete with a fully-geared and min-maxed AAR build, but… I don’t think that’s the intention of the skill. It seems to me like a spam skill for a vitality build to take the place of SoC, etc. which it appears to do just fine. Also, it seems to synergize well with Siphon Souls for a vitality decay caster, which is what I’m planning.
Slap some gear on a 100 character and use nothing but that skill, and sure it won’t compete. Tell me how it works with a maxed Will of Rattosh, Devouring Swarm/CoF debuff, alongside Siphon Souls DoT ticking away… then maybe the devs will listen if it still has major issues.
My post is clear enough for wanderers. It failed for me but it does not mean it is really failure… but in my eyes it is. Cold transmuter part is noncared for adcth builds so i dont care for that either.
In terms of mechanics, skill does not justify the mana cost to begin with. SOC is definitely better in terms of almost everything with being less skill dependent. Siphon souls are marvelous spell which i like the most. Damage and hp gain is good. It is like it is created for blitzing middle and playing Hades in battlefield. Bone harvest seems better choice for adcth builds currently.
Which synergy you are expecting actually? Channeling spells have less synergy options due to their mechanics. SOC synergies well with it…wait… SOC synergies well with everything actually in same damage type. Gear support seems ok, maybe more blues supporting on the way to up would be better. Since vit rr is almost easiest to have, you can say it is good for in that way. Since aether rr support is increased so maybe you can reach moderation at best. Also debuff is very very meh. -135 oa for enemy is not life changer for adcth builds.
Well, I hope it’s not as bad as this post makes it sound because I really want a vitality decay caster based around this spell and siphon souls.
I look at it as a part of a whole, like SoC (it helps the build, rounds out area damage, and helps with sustain) and not the skill of an entire build (like BWC or, as mentioned earlier in this post, AAR). I mean, if you compare most skills to mana-devouring death beams of pure DPS, they’ll come up short. Then again, it really is the only spammable Necro skill, so it should be at least on par with other spammable skills. It seems to me that it is adequate. I do agree that the scaling seems a bit off, however, but that’s just based on grimtools points, since I’m still in Normal with my vit toon and use drain as more of a finisher for leftover mobs or boss damage while other things tick.
I have given it a second try, first it failed at around level 63 in elite. Don’t remember my class. This time around I am an apostate currently level 90 and it has come to a halt where I can’t progress without some serious grinding. Have all of Uroboruuks gear waiting for me at level 94 but good lord not sure I’ll make it. Heath is 10760, drain essence damage is 10k energy is 3500 and that is half the problem. I die mostly do to potion cool down “I never have enough energy for that”. Not only is drain essense feel weak, probably cause there is no sound accompanied with the skill so it’s just red lights, but just not enough damage per cost. Maybe I’ll change my mind when I hit 94. Right now I can’t begin to kill the Sentinal, herald of whatever it’s called, pretty sure Loggy will be a flop now so stalled at fort ikon ultimate.