Dreeg's evil eye projectile collision box

i mostly noticed this trying to get the most out of focused gaze dee targeting an enemy in the center of a group and it never seemed to have the desired impact. now i found out why that is, the collision box for its projectile seems very large so it explodes way early. when i’m targeting the upper dummy here, the projectile will actually hit the lower one on its way there:



screenshots taken without focused gaze so we can clearly see the fragments coming from the lower dummy getting hit but both the regular projectile as well as focused gaze have this problem.

seems to be actorRadius of 1 (0.5 for one fire variant) in its projectile dbr. grenado has actorRadius 0.5 and tends to also hit somewhat early. canister bomb has actorRadius of 0.1 and that seems to hit much closer to the enemy you’re actually targeting.

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