Drop rate mechanic

Hi all,

So I’ve decided to make a simple mod which should only change the drop rate of items. So far I’ve figured out that my mod would only need the tables in this directory only:database\records\items\lootchests\chestloottables

What I’m trying to understand here is:

  • How lootXchange and lootXWeight interact?
  • At the end, how to determine the drop rate?
  • What are loot1 to loot6? (It seems that each one links to a separate set of tables, but I don’t understand if all the lootXs will be triggered when opening chest or what…)
  • numSpawnMaxEquation and numSpawnMinEquation mean the number of items that can be dropped? (I’ve not noticed any changes when testing my mod)

Appreciate help from you guys :smiley:

I am trying out to figure out how to modify the drops too. In particular I am trying to change whether or how prefixes/suffixed items drop from all sources. I’ll be following this and whatever replies you get.

Hey take a look at this for loottables (read the series of replies):
http://www.grimdawn.com/forums/showthread.php?t=40548

Also take a look at this for getting affixes to appear:
http://www.grimdawn.com/forums/showthread.php?t=38512

I’m reading them now and trying to learn too. I hope they help!

Hey thanks for the reference :D.
By the way, I just figured it out right before checking this thread, in a similar way.
So I suppose we could only get maximum of 30 items from any chest? Because I have also looked at the template for loot tables and there are only 30 radomizer entries.