Easy/simple RR dmg scaling table/formula?

Now let’s say you want to calculate the effect of adding 100% RR to your character.

  1. First we calculate with 50% monster resist and get 0.5 muliplier
  2. Then we calculate with 50% monster resist and 100% RR and we get 1.5 multiplier

We divide two multiplier and get 1.5 / 0.5 = 3 times more damage just as you wanted

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