My acid modifier is 1011% and my poison modifier is 1036%; Dreeg’s Evil Eye does acid and poison damage. The Vile Eruption addition adds Vitality and more acid damage. My Vitality damage modifier is 1368% and Vitality Decay modifier is 1017%. I could boost Vitality higher by using a dagger (lvl 94 Soldier’s Bonespike of Spellweaving) with +377% Vitality and +345% Vitality Decay but I’d lose 346% acid and 252% poison.
Dreeg’s Evil Eye does 1402 acid + 333 acid (blood burst) + 1925 acid (Vile eruption) for a total of 3660 acid damage. Poison damage is 9051 + 1005 (blood burst) for a total of 10,056 over 3 secs. Vile Eruption does 4250 vitality damage.
So, for a 4 sec cool down spell - it’s doing 17,966 damage for 63 energy. Plus Twin Fangs devotion is assigned to it for another 3000 damage. I agree that the spec would be much better if I had a converter Vitality or something. For now though, the eye is the primary damage dealer for this build. The Sigil,Totem, and devouring swarm do damage but are also healing. Pox doesn’t do a lot of single target damage but is an AOE debuff that can proc Wendigo’s mark.
Where does one get Solael’s Decimation or Eldritch pact? I’ve certainly not gotten a blueprint or a drop for either.
I’m revered with all factions so could definitely grab the faction items suggested but not sure if they’re really upgrades. I’d lose +1 to all skills with the amulet for a +1 to Sigil of Consumption. The 26% damage reflection also gets lost for some Aether/Chaos resistance. The additional vitality damage would be nice but because of diminishing returns it’s about 10%.
The rings are giving me +4 to curse of frailty, + the stats, +30% chance of 6865 poison damage over 5 secs, a higher acid/poison dam multiplier, etc. The Coven rings aren’t really an upgrade. I do have other rings: 2xMythical lifegiver signets, 1xMythical Mark of Divinity, 1 Mythical Sigil of the Betrayed. They each have their plus/minuses.
Blight is the best relic that I can do for now. It’s primary purpose is to give +1 to all occultist skills and +1 to wasting. I have it on my attack bar for the debuff chance and the 3K AOE. Noxious fumes does a 12K AOE and an OA debuff. Minor damage but still worth doing if their off their cooldown.
Headgear already has a component for Aether/Elemental resist. I’ll check what I can do for additional components. I think I have rings/gloves/weapon/shield available. Most of my components/augments are just to obtain the base resistances.
Thanks for the suggestions and I’m sorry if I’m coming off too negative. I tried a lightning based conjurer, a doom bolt based vitality conjurer, a storm totem based vitality conjurer, and now a vitality/pox/dreeg’s evil eye build. I tried the pet build via leveling for a while but didn’t really like it and gear became difficult to find. So, I think I’ve tried the common builds but I still think gear is a big factor and still see it as a catch 22. If you got the best gear in the game, you can probably make any build work. It’s a struggle when you’re just starting and most of the builds posted are very end-gear dependent.