End game bosses dealing ridiculous damage in ultimate

My acid modifier is 1011% and my poison modifier is 1036%; Dreeg’s Evil Eye does acid and poison damage. The Vile Eruption addition adds Vitality and more acid damage. My Vitality damage modifier is 1368% and Vitality Decay modifier is 1017%. I could boost Vitality higher by using a dagger (lvl 94 Soldier’s Bonespike of Spellweaving) with +377% Vitality and +345% Vitality Decay but I’d lose 346% acid and 252% poison.

Dreeg’s Evil Eye does 1402 acid + 333 acid (blood burst) + 1925 acid (Vile eruption) for a total of 3660 acid damage. Poison damage is 9051 + 1005 (blood burst) for a total of 10,056 over 3 secs. Vile Eruption does 4250 vitality damage.

So, for a 4 sec cool down spell - it’s doing 17,966 damage for 63 energy. Plus Twin Fangs devotion is assigned to it for another 3000 damage. I agree that the spec would be much better if I had a converter Vitality or something. For now though, the eye is the primary damage dealer for this build. The Sigil,Totem, and devouring swarm do damage but are also healing. Pox doesn’t do a lot of single target damage but is an AOE debuff that can proc Wendigo’s mark.

Where does one get Solael’s Decimation or Eldritch pact? I’ve certainly not gotten a blueprint or a drop for either.

I’m revered with all factions so could definitely grab the faction items suggested but not sure if they’re really upgrades. I’d lose +1 to all skills with the amulet for a +1 to Sigil of Consumption. The 26% damage reflection also gets lost for some Aether/Chaos resistance. The additional vitality damage would be nice but because of diminishing returns it’s about 10%.

The rings are giving me +4 to curse of frailty, + the stats, +30% chance of 6865 poison damage over 5 secs, a higher acid/poison dam multiplier, etc. The Coven rings aren’t really an upgrade. I do have other rings: 2xMythical lifegiver signets, 1xMythical Mark of Divinity, 1 Mythical Sigil of the Betrayed. They each have their plus/minuses.

Blight is the best relic that I can do for now. It’s primary purpose is to give +1 to all occultist skills and +1 to wasting. I have it on my attack bar for the debuff chance and the 3K AOE. Noxious fumes does a 12K AOE and an OA debuff. Minor damage but still worth doing if their off their cooldown.

Headgear already has a component for Aether/Elemental resist. I’ll check what I can do for additional components. I think I have rings/gloves/weapon/shield available. Most of my components/augments are just to obtain the base resistances.

Thanks for the suggestions and I’m sorry if I’m coming off too negative. I tried a lightning based conjurer, a doom bolt based vitality conjurer, a storm totem based vitality conjurer, and now a vitality/pox/dreeg’s evil eye build. I tried the pet build via leveling for a while but didn’t really like it and gear became difficult to find. So, I think I’ve tried the common builds but I still think gear is a big factor and still see it as a catch 22. If you got the best gear in the game, you can probably make any build work. It’s a struggle when you’re just starting and most of the builds posted are very end-gear dependent.

I mean, you had not a good gear. This is kind of true that they deal massive damage, but why would they deal less? I personally think they’re too weak. They’re the strongest Chthonian/Aetherial monsters, they should make you feel their power. When I fight them with my Death Knight, which is just a agile character (high DA, okay-ish resistances) I don’t feel like these bosses deal any damage. Only Theodin (aetherial) sometimes takes 50% of my HP if many of his projectiles hit me. Also, Theodin deals high physical damage, which is mainly reduced by armor (physical resist helps too, but you don’t get much of it). Loghorrean (chthon), on the other hand, deals damage equal to your HP. Log has a huge downside, where he has very low range and is slow. He doesn’t move on top of that. Theodin has high cooldowns, and he is kind of slow too.

The easiest way to kill them is checking their damage types on grimtools, overcap such resist (take in account they reduce your resists too) and kite them. I’ve beaten Log with ~40 chaos resist, 80% poison, no vitality resist and some touch of fire resist (~60 - 70%) on ultimate. Was hard, but not too hard - he didn’t deal enough damage to kill me. In my opinion, Log needs some buffs, but on the other hand he would only need more accuracy.

The problem therein is you are only doing your 3660 Acid Damage and 4250 Vitality damage every 4 seconds (could go down with CDR from a tome or other minor sources) whereas your Poison is constant and with the way DoTs work is made better when it is supported with other cooldown-based skills that add more Poison. Acid and Vitality damage are best applied repeatedly, i.e. by spamming Dreeg’s Evil Eye.

The other thing I think you should consider is that you are trying to spread out some of your items to cover % Acid Damage when they lack % Vitality Damage. Your focus, at least when I look over your build is on Vitality damage due to the large amount of Vitality Resist Reduction Conjurer has access to and the spells you are using (Sigil, Pox, some of Dreeg’s Eye, potentially transmuted Storm Totem if you pick it up again) are all dominantly Vitality.

Plus Twin Fangs devotion is assigned to it for another 3000 damage

Twin Fangs has a fairly low-cooldown so it is best placed on something that triggers attacks or 'tick’s very often like Sigil of Consumption, Devouring Swarm or Storm Totem.

Blight is the best relic that I can do for now. It’s primary purpose is to give +1 to all occultist skills and +1 to wasting. I have it on my attack bar for the debuff chance and the 3K AOE. Noxious fumes does a 12K AOE and an OA debuff. Minor damage but still worth doing if their off their cooldown.

Where does one get Solael’s Decimation or Eldritch pact? I’ve certainly not gotten a blueprint or a drop for either.

My mistake, I’d assumed you’d have the blueprint for one or both :undecided:

If you’re not against the idea, you could gather the materials and bits and make a post in the trade forums asking for someone with the blueprint learnt to craft it for you. I have done crafts for plenty of people and have had others do crafts for me :slight_smile: It just depends on how you play, I’m not saying you should.

Otherwise, carry on using on what you can.

I’m revered with all factions so could definitely grab the faction items suggested but not sure if they’re really upgrades. I’d lose +1 to all skills with the amulet for a +1 to Sigil of Consumption. The 26% damage reflection also gets lost for some Aether/Chaos resistance. The additional vitality damage would be nice but because of diminishing returns it’s about 10%.

Unless you need the +1 to all skills for something desperately, I think it’s safe to drop. I’m advocating Reaver’s Hunger for now because it has more resists than Empowered Essence and the skill modifiers on it will make your Sigils stronger and last longer - more damage, more lifesteal. Damage reflection is largely useless, don’t worry about it. For how accessible it is, It’s pretty good too, it could fit on endgame builds.

The rings are giving me +4 to curse of frailty, + the stats, +30% chance of 6865 poison damage over 5 secs, a higher acid/poison dam multiplier, etc. The Coven rings aren’t really an upgrade. I do have other rings: 2xMythical lifegiver signets, 1xMythical Mark of Divinity, 1 Mythical Sigil of the Betrayed. They each have their plus/minuses.

The main use for Curse of Frailty on a Vitality character like this is that it increases the radius of effect, i.e. it is often invested in for Quality of Life (usually with 1 point, it is brought up to ‘ok’ levels with + skills). The Physical resist reduction doesn’t help your damage, the Bleed does a bit as sources like Pox and Swarm do Bleed but not a lot. Bleed acts as a Secondary or even Tertiary form of damage so it’s not a concern either.

I am again hesitant as to how much your Poison is helping you. There is more to it than just the numbers you see - you only have -58% resist reduction for Acid/Poison against -119% for Vitality, you lack some of the things that make DoTs powerful like multiple sources (both strong/independent and supporting ones), a good amount of OA and crit damage etc.

I suggested the Coven Seals because I couldn’t find any Vitality rings through faction gear :rolleyes: With what you’ve got, I’d go with the M. Sigil of the Depraved and a Coven Defender Seal/M. Lifegiver Signet (Depending on what you need for resists). Keep an eye out for something to replace the Coven Seal/M. Lifegiver Signet with though like M. Signet of the Fallen or M. Sigil of the Damned.

Thanks for the suggestions and I’m sorry if I’m coming off too negative.

I feel like I should be the one saying this :rolleyes:


It’s a fairly old pre-expansion guide but take a look at JoV’s Vitality Conjurer. I think it nails down pretty well how to do a Dreeg’s Evil Eye Conjurer and what I am trying to explain.

With the expansion, there are items that make it even stronger such as making Dreeg’s Eye entirely Vitality/Vitality Decay.

I do have M Signet of the Damned. I use item assistant and sometimes forget about the older items. I’m on GoG rather than Steam so trading is more problematic.

Any suggestions on other places to run for gear? I think I’m going to lose it if I try another night of hours of attempts on the final phase of Master of Flesh.

Some safe/easy but ok places off the top of my head are:

-Twin Falls Hive. Close to the portal and easy to run.

-Cronley’s Hideout is great too, if you kept Direni alive, there’s 3 guaranteed Bosses, plenty of Heroes, there’s always a guaranteed Dynamite spot further in that you also pick up. It’s not bad for casually gathering Cronley Signets or -rep as you go as well (though be aware of Fabius if you hit Nemesis).

-Bastion of Chaos 1st floor. The area is ripe with Ch’thonic Heroes with a guaranteed Boss before the gate, It’s been a long time since I ran here but I also think there’s a Treasure Trove that has ~5 spawn locations?

Pine Barrens to Tyrant’s Hold is a good run too with no threat of nemesis, 3 Bosses guaranteed (if you include Bloodbriar Lair and Forgotten Depths) and a plethora of possible heroics (18+), plus there’s a trove with only 3 spawn points around the hold - ~15-30mins run depending on whether you clear and loot everything.

SoT for sure.
Small (by comparison to others rougelike dungeons), fast (especially with abilities that increase movement speed like SS), guaranted revard.

Thanks for the suggestions. It was much more enjoyable doing these. Current equipment/build:

https://www.grimtools.com/calc/M2geMpWZ

https://www.grimtools.com/calc/gZwA1yb2

DB for nuking i.e killing faster
Reduced points in base BP and Wendigo Totem
Removed all points from Spirit and moved them to physique for DA and HP
Added two ectoplasms for energy (ectoplasm is dropped by ghosts in SoT)

Tip-
Get better components
Get revered rep with factions to get access to augments
Always check the bounty table each session and don’t do bounties related to heroes with random spawn points in a vast area

I’m revered with all factions except Kymon’s Chosen since I sided against them.
I’m a little concerned about the loss of the points in Wendigo Totem healing and a little less so with the summon familiar. Pretty sure I got the ectoplasms. I was playing with Doombolt as the primary nuke for a while and liked it so welcome that addition again.

The only bounties I see that I need to do yet would be related to Cronley’s Gang since they still aren’t nemesis status. I’m not sure why Crate makes all of the other faction reputations so easy but not this one.

Thanks for the build tips. I’ll try those changes tonight.

I didn’t notice any mention of pots to the OP. There are some very useful oils, salves, balms etc. etc. that can make a huge difference at higher difficulties. There’s almost certainly something that will fit your build and play style.

Component BPs can be bought at faction, same for any new legendary items you see there (Claw of Hagarraz and Heart of Malmouth have their BPs available at faction vendors)

https://www.grimtools.com/calc/nZorPqzV

My main aim was to cap resistance using only faction gear while not giving up too many plus skills

I’m currently on this spec:
https://www.grimtools.com/calc/lNk3jP6N
I removed all but one point from Aspect of the Guardian since I’m already at max poison resist with current gear and moved the points into Wendigo Totem.
The additional healing/damage with this seemed to work out better for now.

Or alternatively put the points into Solael’s Witchfire:
https://www.grimtools.com/calc/4NOg6qYN

When gear changes again to make the poison resist function of Aspect of the Guardian appealing then I’ll move the points back.