and this is you being serious ? No one ever fights in those areas, granted for some mobs you blitz in to get to them as melee, but that is it.
If that is too much to figure out, have a gun as your second weapon for those cases. No one says melee builds cannot use ranged weapons, even if they kill somewhat slower with them.
Also, you can just skip the three or so mobs that stand in them if you do not want to either walk into it or use a ranged weapon.
On top of that, this is an issue for maybe 5 minutes out of a 16 hour playthrough…
Yes, we all can manage it
good, then there is no real problem here…
Anyway, this mechanic is not fatal to the gameplay and we can live with it. As well as we could live without it and it actually would contribute to the gameplay, not reduce the interest.
Not sure removing it would contribute to the gameplay. Right now we have a few areas where you have to be a bit more strategic about how you proceed instead of mindlessly walking all over the place.
Allowing you to walk mindlessly over them is not really making it any more interesting.
The areas are small enough and easy enough to navigate that this is just a minor inconvenience for those who see it more as one.
So “avoid it or die” is a pretty lame excusion for the poor mechanic which could easily be fixed by applying resistances to that type of damage. Players simply would be more happy having a potentially controllable threat instead of pretty much uncontrollable one.
you control it by walking into it consciously, I have not died once to this on any build and any difficulty… very uncontrollable that way