Equipment Database

The Hollowed Fang’s second descriptor reads:

5% Chance of 4undefinedundefined Life

Guess it’s a double undefined life. :slight_smile:

Hallowed Ground/Chains of Oleronseem to be able to spawn with +1 Primal Bond/Stormcaller’s Pact according to the database.

But you can’t use both of those skills at the same time…

Everything you said is true…but you can still create a component with those bonuses. Just ask Raiyaz. :stuck_out_tongue:

Wait, why are we asking me?

I legitimently and medically suffer from memory loss, so I would like to be reminded about this particular instance.

When you first heard of the change you sent me a message about how you had just created a Primal Bond/Stormcaller’s Pact Hallowed Ground and were really annoyed at the fact that that was possible. :stuck_out_tongue:

Would it be a lot of work to display the advanced search results with ascending itemlevels?
Like how the categories are displayed when you click Armor -> Head.

For example when I search for energy regeneration and look at torsos I get these results:

So I think having them in some sort of order would be nice.

Good idea!
Just changed it, wasn’t much work.

Thank you very much :slight_smile:

Were you able to fix it? If yes, it’s broken again.

Sucks! I’ll look at it again.

The level 74 version of the Demonic prefix on Focii seems to be misnamed:

Quick Question:

Toward what does the “Deviation” percentage, that’s shown only on the affix tables in Dusk, refer?
Is it the deviation that boni of that affix can have?
Or is it refering to the level range that affix can roll on an item?

It refers to the stats of the item (aside from base Armor/Damage values). It explains the variance you might see between two of the same Epic.

Then why do only affixes have the stat displayed, but not epics and MIFs?

Because shalie didn’t add them in.

The former, if you ev have +10 with a devation of 50% the actual range on an item is 5-15. Levels never deviate.

More accurately because the lootRandomizerJitter value isn’t stored on Epics themselves. Not actually sure where its kept. I suspect its a constant for all Epics kept in some record for the game engine.

Uhm what you mean is the seed and it is kept in the player save as it is rolled randomly every time an item drops and is bound to the base item, not affixes, even throught it influences their bonuses.

Components have an own seed that will influence their bonuses, at least the completion bonus, not sure about the constant ones.

What Shalie displays as devation here is called lootRandomizerJitter in the database. I couldn’t test it now but I’ll do in the future and tell you if it does what Shalie suggested in an earlier post: