Error log message in game

after playing couple hours the same city got a on screen error message… heres a copy of the log.

TaskManager blocked Update error timer hit.
Time.Time: 10869,93
timeSinceLastUpdate: 10689,89
timeBetweenUpdates: 0,25
preGameInitializer.isInitCompleted: True
pathfindingManager.navMeshPendingUpdate: True
pathfindingManager.navMeshNeedsUpdated: True
pathfindingManager.waitingOnNavMeshUpdate: False
pathfindingManager.enabled: True
pathfindingManager.gameObject.activeInHierarchy: True
pathfindingManager.navMeshUpdateAsyncOperation null: False
pathfindingManager.navMeshUpdateAsyncOperation.isDone: True
pathfindingManager.navMeshUpdateAsyncOperation.progress: 1
pathfindingManager.globalNavMeshSurface null: False
pathfindingManager.globalNavMeshSurface.navMeshData null: False
pathfindingManager.framesToWaitTillUpdate: 0
roadManager null: False
roadManager.hasPendingRoadChanges: True
roadManager.shouldUpdateExistingRoads: False
roadManager.shouldUpdateExistingRoadsDelayed: True
roadManager.isUpdatingExistingRoadsDelayed: True
roadManager.queuedSplinesCount: 186
roadManager.queuedSplinesWindowStartTime: 10692,29
roadManager.enqueuedDuringWindow: 186
roadManager.dequeuedInSplitDuringWindow: 0
roadManager.splitDequeueTicksDuringWindow: 0
roadManager.lastDequeuedCount: 73
roadManager.lastQueuedSplinesCountBeforeDequeue: 73
roadManager.lastQueuedSplinesCountAfterDequeue: 0
roadManager.framesToWaitTillUpdate: 0
roadManager.existingRoadsCoroutine null: False
roadManager.coroutineDebugStateID: 6
roadManager.coroutineDebugStartTime: 8875,689
roadManager.coroutineDebugIntersectionCount: 67
roadManager.coroutineDebugTopIntersectionYieldCount: 3
roadManager.coroutineDebugBottomIntersectionYieldCount: 11
roadManager.queuedCountByID.Count: 2
roadManager.queuedCountByID entry ID: ConstructionComplete: House_Tier1_01C(Clone) #33 Count: 93
roadManager.queuedCountByID entry ID: ConstructionComplete: House_Tier1_01D(Clone) #34 Count: 93
navMeshQuerySystem null: False
navMeshQuerySystem.blockProcessingNewQueries: True
processingDataByReceiver.Count: 232
aiPathfinder null: False
aiPathfinder.IsPathCheckAreaProcessingForAnyType: False

Cant really tell what happen cause i was distracted, but it was after i place some roads far from city center… thats the last thing i recall doing.

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