Exploration - dedicated building

The points:

  1. big map mean more to explore
  2. maps with presetup resource scarcity begging for exploration
  3. insure to generate at least 1 source of every resource

1+2+3=
Plying on hardest terrain, on biggest size mean you will need to explore to find those scarce resources.

Currently I didn’t come up with better way then to circle the fog edge with spacing exploration flags. This is so boring!

What if?

  1. create dedicated building with fast unit, maybe slow it down by forcing it to make stops from time to time (take selfie?), maybe give it low sight range while on move but when stop slowly increase to range of lookout towers (especially from higher ground). This will make exploration dependent on numbers of aggressive animals.
    Give names to mountains? Valleys, lakes… Where is rivers in this game? Maybe I didn’t find them yet :wink:
  2. unit will go by it self on exploration missions in summer
  3. winter - time to restock and draw map
    Yes map! The map is available only from that building.
  4. had specific task for the explorer to notify you. Example give task to find clay, as soon as explorer comeback and did find clay you got the message.
3 Likes

I like this idea. Even maybe just an option to assign a labourer to be a scout and go off revealing the map. Though it would still be handy to have the exploration flag setting option if you want specific area explored first, like around a mountain or lake edge to try and locate particular resources.

There is a Class for TerrainRiver and for Bridges, but they said bridges and water are kinda tricky at the moment, so I guess those will be coming later, at least I hope so. :crossed_fingers:

But yeah, dedicated explorer would be nice, maybe armed a little better to fight predators and bigger food carrying capability and better weather resiliance.

Nice flavor with the map drawing, I like it!

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