Feedback about sigil item buffs, valguurs (cabalist) & suggestions

I’ve been testing the buffed sigil items with this valguur cabalist.

While the build is somewhat sturdy, has been able to farm 75-76 and kill the :deer: overall it is very slow.

Slow because in terms of damage it sadly is still lacking & the skill rotation on valguurs (as cabalist) isnt there.
SR runs take alot of time and the ravager kill was very slow as well. (easily 4mins+ FYI)

I would like to suggest giving sigil the BWC treatment as in a buff to the tickrate & a little flat -cdr to them & also siphon souls on valguur to make the overall gameplay & performance feel better thx to a smoother rotation.

Valguur could also use a little % oa bonus imo cuz without some aggressive & of attack affixes the overall oa on it is lacking.

Cheers, Mergo! :sunglasses: :clinking_glasses:


Is this facetank (maybe with a bit of kiting). If it is then 4m is indeed bad. The character looks kinda tanky that’s why I’m asking.

yes it is… :sob:
currently testing other main hand options like claw of hagaraz, re daggers, siphon pistol, ch’thon fang but they all dont make much of a difference I’m afraid.

EDIT: yeah nahh… tested claw, daggers… same old. :frowning_face:

After some more :deer: grinding, dying & devo switchings this is the best I got.

Bit over 3 minutes, which is still very slow. :frowning_with_open_mouth:

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I am curious about “good time” value. What would it be like?

around 2 minutes for a vit caster imo.
seeing that they arent meant to be huge dmg dealers but rather survival tanks.
if we compare this to “good” :deer: killer builds that is still well over twice the amount of time needed for a down.

hope this answers ur question! :clinking_glasses:


main skills are sigils and siphon accompanied by ravenous earth. sigil has 2.3 sec cd, re has 2.3 sec cd, siphon has 3.8 sec cd. Cooldowns are too long, oa, da is unsolvable on valguur cabalist. That’s what i always stumbled upon when building this concept.

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yeh, have a look at the affixes chosen… needed so much aggressive / of attack that it’s not even funny anymore & borderliner cheesy imo.
but u gotta do what u gotta do to make something work.

Also, sigils damage is very low

Well, as :zantai: says in every patch discussion: “Please be considerate of others posters and, as usual, set reasonable expectations for what a build should be capable of (an indestructible vitality build probably shouldn’t be pushing sub 6 minutes in the Crucible, nor does a 5 minute build need buffs)”. So I doubt SoCs will receive any buffs, they fit their role completely as a support skill.

indestructible vitality builds :rofl:

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…ohhh if only this one was as indestructible :rofl:

I think If I were to make this with more affordable / budget gear the toon would fall appart cuz of the lack of oa, cc & resi. :frowning_with_open_mouth:

A build being tanky / sturdy is nice and all but if that sturdiness is paired with a snails speed & clunckiness thx to a bad rotation too & awfull CC if budget… ehhhhhh I think in that case it needs some “help”. :slight_smile:


It’s also funny how there are builds that are deemed “fine” even tho they facetank :deer: / sustain just as well if not even better then “immortal vit. casters” while even killing him in less than 50% of the time this one needs.

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Here we can better see how the long cooldowns and sigils damage make the gameplay a bit of a chore

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Superbosses are not and never will be a metric by which we tune the game, with the exception of egregious cases of a build deleting a superboss while still being exceptional in other content (which has not been a concern in many years).


Gotcha on the super bosses.
However, a build being noticeably slower than others while also being rather cluncky to play sure is something that’s worth being looked into? :thinking:
Thx for the info tho, much appreciated! :+1:


It’s true sadly. Valguur cabalist falls way behind other archetypes because of the long cooldowns and sigils having weak damage. Increasing their damage, tic rate and maybe radius too while decreasing the CD should help. And please some OA and DA somewhere…