The worst mastery in GD right now. This mastery doesn’t provide anything we’d want in our builds. Demolitionist is a skill points draining mastery, that in the end is VERY MEDIOCRE and some of its skills are just bad.
Flame Touched line: rather the most useful skill in Demolitionist. Provides massive damage, defense, OA - something we don’t really see that much in other skills. This skill doesn’t really need love, because it is good enough to pay for it.
Fire Strike line: a very good, strong, maybe superior skill that does massive damage and has huge clearing power for ranged characters. However, the skill points it requires is enormous for just an auto attack replacer that only increases your damage a little bit. The least this skill needs is Brimstone working the same way for both, ranged and melee weapons. Searing Strike, transmuter for one handed weapons is not even good, just look at what it grants, 1/3 reduced energy cost for only itself, 5% damage increase and 10% crit damage. Nothing special, rather useless to waste 3 points on it if you don’t have spare points.
Stun Jacks line: rather farming skill, used to level up. More item support (casters) would fix many issues with this skill.
Flashbang line: this skill just feels useless as fuck. Basically, taking in account we’d only rather use it on bosses+, it only grants 250 reduced DA. Fumble and Impaired aim is way too RNG to be even considered at this point, if we play a caster, it’s literally useless.
Vindictive Flame line: if this skill gained some defense stats, people would actually want to waste more points on it. It’s one of these skills that provides mobility and damage, passively, but there’s never a good reason to add more than 1 point to Ulzuin’s Wrath. Basically, put 11/1 skill points at max to that skill, more than that is basically a waste of points. This skill looks like it was made for retaliation builds, but it doesn’t do ANYTHING for them.
Blast Shield: another good passive, BUT the cool down/duration should get some love.
Blackwater Cocktail line: another skill that could be used for many caster builds, however, this skills is not even good to be used that way. Demon Fire is literally useless for fire builds, Agonizing Flames gets outscaled by Elemental Storm devotion. Even at max rank (22/12) it gives only 30 RR. Yes, it is all resists and ES is elemental only, but that doesn’t mean we can’t go 32(12/12) to 42 (22/12) in the RR part. Heck, if you don’t want to make it too good for other builds, add -1% fire resist per level and make a debuff of it. Right now there’s no reason for the existence of Demon Fire and Agonizing Flames.
Canister Bomb line: this skill already got some love.
Grenado line: already got some love.
Mortar Trap line: people used to hate on it. Make it permanent, like Blade Spirit and most problems will be solved. This skill would be very interesting for proccing stuff (devotion) and for casters in general, where they sometimes have too many buttons to press.
Ulzuin’s Chosen: by far, my favorite Demolitionist skill. The issue is there’s no reason to pick it. It does only give some utility, but it’s a level 50 skill, why does it only give 12% increased damage (for traps) and 30% chance for -100% cooldown? The energy cost is not a big factor at all. If it granted % chance for energy cost refund, and cool down refund, the skill would be very attractive for Barrelsmith or a trap Purifier (if someone would think of a sexy build, or a new set would arrive).
Thermite Mines line: increase the RR to -100% and it’ll still be shit. There are too many threads about this one skill, everyone just thinks this skill mechanic sucks.
What was already requested:[ul]
[li]Increased radius[/li]
[li]Moving mines[/li]
[li]Redesign the mines to be something different[/li]
[li]I believe someone even requested something like “wall” explosions or that the fire instead of pointing up, points on the enemy in order to actually hit the target.[/li]
[/ul]
Please, do something about this mastery. It even hurts to pick it for anything. The main reasons people pick it is because of OA, Blast Shield, Fire Strike. There’s literally no other reason to even think about this mastery, even cold Grenado is shit at this point, it doesn’t matter how much damage you deal when you pick one mastery for one skill only.
Join the conversation, let’s make a huge thread about this mastery in order to push it on a better road.