Hello again.
I’ve noticed that lots of the meta-builds posted in this forum are proud to call themselves green-free. The reason for this is that a top-tier green item is nearly impossible to get. The RNG is too high. If this game was a multiplayer-trade focused one, I would be OK with it, just buy some nice green pants. But this is a singleplayer focused game and thus you can’t really rely on near impossible RNG for BIS items.
Of course you can satisfy yourself with not-so perfect items and I’m sure that the devs doesn’t want everyone walking with perfect items anyway.
But what I’m asking is the possibility to lower the difficult to get those awesome green pants (or boots).
You see, in the crafting window, you have 6 slots of item requirements. Normally a crafted item will use 2-3 slots and have the rest empty.
The crafting idea is: You’ll be able to put components in those empty slots. Putting components in those slots will add a chance of some affixes and suffixes to appear in the item, with added costs of iron and possibly aether crystals too.
For example, you will try to craft a boot with 3 spare slots. You put in those slots 3 Polished Emeralds at a additional cost. Those emeralds have a pool of low-level affixes/suffixes, of Prowess for example. When the item is crafted, it has a higher chance to have the suffix Prowess thanks to the Emerald.
Of course, rarer crafting materials will have better affix/suffix pool.
This system will raise the chance to craft good green itens at a reasonable and manageable cost and diminishes RNG punishing to players.
I think, they should make most mods useful. ATM, there are several “top-tier” prefix/suffix, while others being TRASH. That’s why obtaining an item with those “top-tier” mods is so hard. Certain mods shouldnt be miles ahead of others, there should be diversity…