[Feedback] Itemization issues

I’ve been tinkering with some stuff this expac, my focus has been looking into the relatively lesser supported things in the game or items that look underwhelming (missing a few items that I want to test out so that might need a different thread).
Things I have managed to notice so far are :-

1. Vitality Decay -

[spoiler]1. Lack of Vitality Decay duration sources -

Only one pistol provides me this stat, another thread here points out HoS exclusive aura is underwhelming and it was suggested there that bonus duration to the stat should be added
Besides that some constellations, armor pieces and jewellery with the stat is appreciated

2. Gearing for Vitality Decay builds -

Now I must’ve missed something but the Vitality Decay sources (when one disregards item support) that come to mind are - Corrupted Storm, Reaping Arc, HoS Aura, Second Rite, Entangling Vines, Drain Essence and Bone Harvest and Blood Boil

In my experience Drain Essence feels a little clunky for DoT based playstyle but that’s just me, I tried something with Ritualist and Bone Harvest, the lack of DoT sources really hurts despite Bone Harvest being excellent for DoT based builds
Corrupted Storm is a decent source and so is Entangling roots but the lack of duration really hurts

Some gear support for these skills in the vitality decay department is very much appreciated

3. Conversions and Skill mods-
Now, the things I haven’t tried with a Vitality Decay build is a DEE based VD build using Mythical Blood Orb of Chthon for Poison -> VD. That could work. Then there’s some oddly placed support for Vitality Decay in Phantasmal Blades
And something using Soldier’s Conduit based Blade Arc mod for physical to vitality
Then lastly there’s Decree of Malmouth and Conduit of Demolitionist for Vitality based BWC build

I haven’t tried the above but conversion while very much appreciated shouldn’t be the major point of defining a certain damage type’s strength and class skills that deal said damage type should be looked into and supported with apt gear

4. Relic -
Reaping Arc being melee locked isn’t very appreciated especially when I am stuck using a gun
I hope the melee locking is removed as it looks like a very good source for Vitality DoTs and would also encourage more builds around the skill itself
Not sure if a class skill is a good example here but when ABB’s weapon locking got removed it became a little more desirable choice for LMB slot. Reaping Arc looks good and it’d do wonders to build diversity to remove the melee lock.[/spoiler]

2. Legendary Acid/Poison Pistol and Cold Shield -


This is odd that we still lack any Cold shield. And the only Legendary pistol that fits the acid pistol theme is dealing Vitality damage. I hope you guys look into this.
I can see that Coven’s pistol is good for acid but I’d also like to see the addition of a legendary pistol.
And about the other thing all I can say is that considering we have Fire/Lightning shields, a cold shield not being here is perplexing

3. Drain Essence -

[spoiler]1. Item Dependency -
Drain Essence’s damage at ultimate max level is 3 times than that at max level. This is odd and makes the skill unappealing due to the extreme item dependency

2. Gravechill -

The modifier isn’t desirable at the moment. I tried it with a spellbinder since Arcanist offered the crit damage, energy management and cast speed I desired.
The removal of ADCtH on the transmuter forced me to get Mythical Vigar’s Hunger and Mythical Riftwarped Grasp to compensate for the lost ADCtH
The lack of RR on either masteries forced me to use Crescent Moon and Necrosis.

The modifier gutting the ADCtH is bad enough and to make matters worse the gear support being non-existant posed a very high problem. One set compensating for the lack of RR and the missing ADCtH might solve this[/spoiler]

The suggestions below are purely based on personal preference, do consider them though :stuck_out_tongue:

* Lack of Legendary Green Lightning -

Currently Aether Lightning is in a state similar to the pre-expac PRM procs which were restricted to greens and epics. At this point only legendary supports aether lightning
I personally would like to see more Aether Lightning themed procs

*. Final Superboss skills-

The final super boss of the game has two very appealing skills - the crystal fire forcewave type attack and a very cool Fire based Doom Bolt
I personally would love to see these on some items as procs or granted skills

1. Lack of Vitality Decay duration sources -

Only one pistol provides me this stat, another thread here points out HoS exclusive aura is underwhelming and it was suggested there that bonus duration to the stat should be added
Besides that some constellations, armor pieces and jewellery with the stat is appreciated

It’s weird but of all the places for Vitality Decay Duration - Anatomy of Murder has it. All Nightblade has going for it for Vitality Decay that I can see is Nightfall. Unless you plan on using Acid/Cold to Vitality conversion, it kinda seems misplaced.

2. Gearing for Vitality Decay builds -

Now I must’ve missed something but the Vitality Decay sources (when one disregards item support) that come to mind are - Corrupted Storm, Reaping Arc, HoS Aura, Second Rite, Entangling Vines, Drain Essence and Bone Harvest and Blood Boil

I think you’re missing Reap Sprit and Necrotic Strike. Otherwise, I can’t spot any others.

4. Relic -

Reaping Arc being melee locked isn’t very appreciated especially when I am stuck using a gun
I hope the melee locking is removed as it looks like a very good source for Vitality DoTs and would also encourage more builds around the skill itself
Not sure if a class skill is a good example here but when ABB’s weapon locking got removed it became a little more desirable choice for LMB slot. Reaping Arc looks good and it’d do wonders to build diversity to remove the melee lock.

Other than the Uroboruuk relic (whose granted skill is locked to melee), I think the next best bet for Vitality Decay builds would unfortunately be Dreeg’s spines with the Blood Orb’s conversion. If you want to keep Reaping Strike locked to melee, I think Eldritch Pact could do with some Vitality Decay for the casters.

3. Conversions and Skill mods-
…I haven’t tried the above but conversion while very much appreciated shouldn’t be the major point of defining a certain damage type’s strength and class skills that deal said damage type should be looked into and supported with apt gear

+1 to this. As it is now, I get the feeling that the core of a Vitality Decay build would either be relying almost entirely on Necromancer’s abilities or some form of conversion. I’m all for conversion but it’s arguably meant to open up more options for builds, not patch in the holes.

Just generally, there could probably be more sources or skills for Vitality Decay in certain areas - Occultist only has Second Rite for instance, Nightblade only has Nightfall. One idea someone had a long time ago was to add Vitality Decay to Doom Bolt in place of the % Reduction to Health and I think this would be a great idea.

Another complaint regarding Vitality Decay I’m going to add is that there could be more devotion support for it. There’s some flat damage or % damage nodes sprinkled around but no celestial power deals Vitality Decay damage. Similar to above, a Vitality Decay build would probably rely on using conversion for procs such as Tainted Eruption or Scorpion Sting.

I do agree with the lack of itemization, like no cold shield seriously? :eek:, well in all fairness there are no good cold shields in TQ either iirc so the curse continued here :stuck_out_tongue: and since I haven’t really fully tested the new legendaries anyway so let me just talk on what I would love to be implemented personally! :rolleyes:

  1. The lack of legendary green lightning!.. We have temporal archblade as of now and that proc really made my day back when I first tried it… I would love to see green chain lightning in a legendary. I can’t remember if arcane tempest set nor the aetherlord signet does emit green lightning but would love to see moar options for green lightning in the legendary tier of items not just epic! kinda wish for a similar proc from codex of eternal storm offhand but this time make it green! a green doom bolt would be nice too… make it hit a single target with the chance to zap nearby enemies with its greenish hue

  2. Final superboss skill

more green powers?seriously? I am beginning to think you are siding with the Aetherials now:rolleyes: as much as I wanted those skills on an item, I think I’d rather make them boss unique this time,though I won’t complain if these skills are implemented on an item. Other than that if the devs do, they might as well give us Log’s vomit puke attack to spit upon enemies and his tentacles to bind and rape our victims :stuck_out_tongue:

I meant superboss, so not talking about Marcell. That last part pertains to the 4th Secret Boss in the game

They put it in Anatomy of Murder? Imo, necro’s exclusive skill would’ve been a better choice

And isn’t Reap spirit a pet, so shouldn’t it be scaling with player bonuses? Or does the %WD on it make it worth using?

It has a pretty big amount of Aether/Vitality Decay. Zantai pretty much credits the pet as a secondary effect, which is why Reap Spirit can be bound to things like Bysmiel’s Command or Raise Skeletons whereas other pets can’t.

Vitality Decay -> Consider a Poison Witch Hunter, but with Blood Orb. You’re welcome.

Surprised melee chaos isn’t on your list, since there’s literally no gear support for it. :rolleyes:

coughs

/10char

Thanks for the post Ceno, I agree with the Vitality Decay. For a while flat Internal Trauma outside of skills/physical devotions has been way too difficult to find on gear.

IT is in a much better place now, Vitality Decay should receive the same love