Not for an optimized dagallon vindicator. The WPS mods are actually weak but by no means bad
I pretty much use Warring Whispers almost exclusively ALL_THE_TIME on my melee Tacticians builds.
Yes, I don’t use Avenger of Cairn. I consider retal options for pure physical Tacts useless, Conduit with good-rolled prefixes would enhance the build beyond of what Avenger is capable of.
My favourite one - %phys res to Fighting Spirit and regen.
Indeed it is, but in my opinion Vit PB still way superior since WH have a dedicated sets for it. It is further boosted by mastery skills like Anatomy of Murders, Curse of Fraility etc. Now compare it with the Chaos one. Sure Possesion give a lot of flat damage, but the lack of RR is killing it. You also lose a lot of %damage since there are no items that support Chaos Nightblade/WH, on top of that you have no +skill to class bonus. You are sacrificing too much to make the build works. IMO making PB modifier into Cold/Poison is much much better because most of NB sets revolve around this type of damage.
Just imagine “100% pierce damage converted to acid to PB”, you can use Vileblade/Deception of Dreeg, the bonus skill might be useless but at least you dont lose %damage.
Does anybody actually use the “100% Reduced Freeze Duration to Overguard” one? I’d rather just, y’know, pop a Hoarfrost for the same effect (with more uptime to boot) and not waste an amulet slot on it. :eek:
At the very least I wouldn’t mind seeing petrify resist added to it - it’s a rare enough status effect that it wouldn’t suddenly unbalance the item, but at least then I’d have a reason to actually use it instead of just downing Hoarfrosts.
I actually support this since I find the chaos mod for PB redundant as well since we have Demonslayer Set already. If I want Chaos PB then I can always use Blood Orb and call it a day
Acid PB sounds much better especially now since the playstyle got severely damaged due to changes to Deathguard Chestpiece
Ikr, these modifiers should not stray from the class intended too much.
In the example case of Chaos PB, you lose %damage provided by Merciless Repetoire and RR provided by Curse of Frailty. Combined with lack of %damage bonus and +skills from item, making the build seems poor.
Imo, these Conduit modifiers should revolve around the class or item that support the build because in GD, item is what dictates the build.
Example, now that we have Radaggan’s Folly, Rimetongue and The Blood Knight.
Acid/Vit Flames of Ignaffar or Rune of Kalastor? seemsGood.
Cold PB/Firestrike? me gusta.
Vit Cadence/Blitz/Forcewave? yes please.
But again, this is where problem no 1 as i said occur. It take the amulet slot…
I have lost count how many time i said “again?”, whenever sets is added with amulet in it.
We already have a lot of fancy amulets, we deserve some medals!
I like that idea a lot. Acid PB may already be workable depending on the conversion options we have. It’s such a great skill, I love how it can be built so many different ways.
i am not sure if its right to ask here but i am wondering if olexra rr fire only applies when enemies are frozen, does this mean that conduit arcane amulet aether rr only appies when enemies are frozen also?
Yes, I believe so.
I disagree. Currently theorycrafting a chaos PB/DB witchhunter using the harbinger set. You get about 100 RR with the set + voidheart + Solael’s witchfire, and the each PB blade hits for about 40-50k (a total of 200k or so), with doombolt hitting for another 200-250k.
When combined with aeons, you can very quickly dish out 1mil damage in less than 1.5 seconds.
I will post my build as soon as it’s done. But if you’re interested in the GT link, send me a PM!
Also, @OP: I’m of the opinion that the solution shouldn’t be to change the damage conversion to more generic types, but rather to support these rarer damage types (e.g. chaos)
I do agree with the aether savage strikes though. Like seriously…tf am I going to do with the electrocute/bleed damage? :rolleyes:
I legitimately tried building a 2H iskandrian druid with temporal arcblade and it could only hit 130, 140 unbuffed/unbannered. (I personally consider any build incapable of doing 150 unbuffed/unbannered to be lackluster, but that’s just my bias).
Would be nice if the conversion would consider if the damage type HAS a DoT component to it (e.g. pierce to aether makes sense, lightning to aether does not.)
I am aware of the build you are referring to. In my own Conduit feedback thread I mentioned it. While it’s impressive, one cannot ignore the fact that Acid PB recently got gutted of its options due to DG chestguard nerf while Chaos still has a not so bad alternative in the form of Demonslayer. But I doubt they’ll make a drastic change such as that so you can rest easy
Nah. I’m not worried about the changes. In fact, I welcome them.
Come at me, zantai! Keep me on my toes, homie.
Jokes aside, I think crate does a great job in keeping things balanced, and constantly find ways to promote build diversity.
What saddens me the most, however, is the acid doombolt.
Tried making a deathguard WH with for 100% chaos and vit --> acid conversion, even slapped on riftwarpped gloves + covenant of the three and it still failed to do well.
The biggest problem I feel was its measly 9% crit damage. :eek:
Pair it with DEE for DoT + Nuke playstyle. I use 2x DG for Main Campaign, JoV used an off hand for crucible.
Welp, forgot about that set. Did you test it against “tough” bosses/nemesis? Still, the way those rr works (especially on critical chance) pale in comparison to the “generic” like acid or even cold. Both vulnerability and night’s chill benefit those two types of damage. Both give instant “reliable” debuff on target and as i said those two types get better support from skills on WH.
ABB is pretty much useless for Chaos type, the same with blade spirit etc.
In addition to that there is also numerous items that support the class (in this case WH).
Like Snazzblaster said, making Chaos one is weaker than it generic counterpart. Now, why would i make inovative classes than their counterparts? As i pointed above with Raddagan/Rimetounge/Blood Knight, I am okay with peculiar damage type on some classes as long as there are quite good amount of items that support it.
On the other topic, i really wish Conduits to become the new “lv 94 Badge of Mastery” to solve another problem of this item.