I wanted to make a 100% acid dual-raven bird, only to find out that it’s ruined by the rings converting acid to elemental. I wanted to make a double hellhound build around something only to have the build ruined by the lost souls set taking a weapon slot. One of the biggest griefs with theorycrafting a niche, hipster or thinking-out-of-the-box build or something off-meta, or even just a roleplaying build idea, is item conflicted slots or conflicting mods.
It’s like all the set items I want to build something unique out of - had the devs thinking “how can we ruin this build combination by having these two items share a slot”. This isn’t the case of course - it is just coincidental probably that a lot of things don’t mix due to the sheer amount of items.
However it is frustrating and exhausting trying to make the “needle in the haystack” kinda build and be one modifier or item away every single time.
Maybe drop all set item completion bonuses by 1 item. So that every set’s max set bonus requires all items MINUS ONE. This would solve a lot of problems with item conflictions making builds.
As for a possible GD2. I still think that every single unique effect, including set item bonuses, should be present for a minimum of TWO item slots. For example bleed bonus to presence of virtue on that shield and on a ring. Double hellhound as a set bonus and on, say an amulet. 100% aether to acid on the putrid necklace and a set of boots.
I think that the most elegant solution though. Would be to have unique item modifiers (like doom bolt dealing fire damage for example), to instead be moved to components, augments, enchants or something like that.
There are probably lots of ways to do this better. It isn’t ONLY set items. Also many MI’s and epic items has this problem. They have X effect, which is the only effect like this in the entire game. But is restricted to a single item slot.
Having to constantly have theorycrafted builds ruined by a single conflicting item which offers no alternative presence on any other item slot at all is really bad for build diversity.
Anyway… just some feedback, suggestions and admittedly another rant from me It’s just that this really does a lot, to suck the fun of the game out of me.