I’m not quiet sure how to put this out without it sounding like trash. I like how we have pet builds but I don’t like how we can’t really hybrid and use pets very well as a secondary damage source.
Right now there’s 2 kinds of pets which either scale with player bonuses or they scale with “bonus to pets” only. I honestly would like to see this change to add a bit more of variety since most builds don’t use pets because they are kinda bad without the bonuses.
I do have a suggestion of how to change this but it may not be doable by the devs. it would preserve current pet builds and maybe even make them a bit more powerful while also opening up more hybrid builds that focus on both spells and having a pet.
I’ll put my suggestion in bullet points first then try to explain.
Make all pets scale on player bonuses
Keep “bonus to pets” but scale it down slightly
Now for the confusing part… Me trying to explain why I think this would help out. Right now there are really 3 kinda builds fighters,casters,pets. There’s not many hybrid builds that actually USE the pet for anything besides being a aura like the familiar and the hellhound or a debuffer in the case of the blightfiend. You “could” use a hybrid build but once you hit max difficulty anyone who’s put extensive time in the game will more than likely agree with me that the progression and gameplay slows to a crawl and has multiple different issues be it lower damage or lower survival, there’s actually quiet a few issues though all options don’t suffer all of them.
As it is right now if you do a hybrid build you 99% of the time just use the pet for the utility it provides from a skill it has while only having 1-2 in the primary skill.
I’ll come back to this when I can since honestly I suck at explaining.
But for the sake of hybrids, I rather see new player scaled pets or like someone else suggested in the past, an option to turn player scaled pets to pet scaled and vice versa, using an item/transmuter/devotion/whatever.
I’m not suggesting they remove the pet bonuses. Just make it so the pets scale on the player while making it so the pet bonuses stay in and get retuned to be as powerful as they are now if not stronger.
It would allow hybrid builds to not have pets that are completely weak while keeping the current pet builds the same if not buffing them a little.
I would rather all pets be on a uniform system honestly with the option to focus on them with pet bonuses and make a zoo build or do a hybrid build where you only have the 1 pet and have them both being the same viability wise.
Yes, but then they will be overpowered unless you nerf the pet bonuses, which means you will then have to focus more on the player character even if you don’t want to, making every pet build essentially a hybrid.
To be fair this would all come down to a numbers game. It wouldn’t turn them into hybrid builds it just depends on how it’s working. What would happen if it gave say instead of +100% pet damage as a addative bonus it gave +50% multiplicative bonus ?
It wouldn’t turn them into a hybrid if done right.
I just can’t understand it you don’t give a good reason besides “it makes all of them hybrid” even after I explain otherwise. Set in your ways ? asking at as a serious question not a insult or anything.
Streamlining the pet system in that way really wouldn’t do much it would preserve current builds while opening up more options I honestly can’t see any negative to it.
Balancing. Everything that has to do with pets, the devotion, items, skills, all of it will have to be redone. Perhaps not from scratch, but still alot of work.
You want to break something to fix something else. As in, you want to change pet builds to make hybrids work.
Playstyle. By “streamlining” it as you put it, basically you are removing one from the game, being pet scaled pet builds.
At the end of the day, it just comes down to difference in opinions. you are ok with changing the way how pets work. I am not, atleast not in the way you propose.
Pretty much not happening at this point in development, far too much balancing required. In a sequel though, i can see all pets being player scaled so that hybrid builds can be an actual thing.
Assuming I’m understanding you, basically you want to make all pets player scaled, and keep pet bonuses on gear but reduce them? Player scaled pets don’t scale on pet gear so that wouldn’t work. Yeahhh - No, I don’t see Crate changing pets/pet builds to this degree at this point in time.
The modding tools are available to use for anyone, and there are tutorials around to help you get started. If this is something you want, make it yourself and publish it. It should be relatively easy to make all the pets player scaled.
I had thought about this as well. It would work but it’s like what others have said above, it’s a a total rework on the system and numbers, and would never be implemented at this point.
I’m unclear how making pets scale off player power would make hybrid builds. Wouldn’t you just end up with full-power players + pets? That’s not hybrid, that’s having cake and eating it. It’s akin to saying “I want a hybrid tank/dps… so let’s make defensive stats scale off dps” – then you just build a normal dps character and get a side-bonus of defense.
You’d have to nerf base pet power in order for scaling off player power to work properly, which would basically mean overhauling the entire pet/pet bonus system.
They have been around for awhile and they have done big changes in the past. I mean look at the big change that they did with AoM with the skill modifiers they put on gear. They also reworked the way pets skills work by giving them % weapon damage scaling on the abilities. They have worked on it in the past but the main thing that honestly I think has always hamstrung the system was the way the pet bonuses work right now.
I remember when they first added the pets that scale on pet bonuses. It was only a few skills but they were a good addition and at the time there were more than just me who actually thought the “bonus to pet system” needed to change.
Over the years things have changed to a point I think now would be the best time to go through with the changes. Making them scale with player stats would open new builds and the people who would rather have zoo exclusive builds the ability to keep running them by keeping the bonus to pets bonuses just working different than they do now. I mean if they made it so that the bonuses to pets changed to say smaller multiplicative numbers and they could go as far as adding change x damage to x modifiers to some of the items. The basic zoo builds that are currently a thing would remain the same but have options to change some.
Anyway this thread can be locked or deleted at this point I give up. It’s why I always post then end up never posting for a long ass time because people just don’t understand what I’m saying or where I’m coming from due to just not understanding what I mean… Ehh doesn’t matter going to bed.
Not sure why you’re being flamed. I’ve been advocating for this for a while and I’m pretty sure Zantai has said this is how pets will be done should they ever make GD2. But it’s too far into GD1’s life cycle to go back on everything now, even if it’d likely be not terribly unbalanced.
Anyone who thinks it would be super-OP to make everything player scaled clearly doesn’t understand the concept of skillpoint efficiency.
I think most of us here understood what he was suggesting and just said that it is too much work at this point. And now he’s saying that people don’t understand his concept so his idea is getting rejected and he’s frustrated…
If I wasn’t flaming him before, I would consider starting to do it now.
Making everything player scaled while also letting pets keep pet bonuses without any nerf/change to either will just be a buff. Skillpoints have nothing to do with it.
It will be a buff alright, so we can have pets that only scale a percentage of a character’s stats. And then we can have pet-focused items that increase this percentage, and then items or skills that grant extra pet bonus that will give multiplicative bonus to pets, so that there’s an equal buff to pet builds as well. With right number and balancing, I think this would work, but then it would just be a almost brand new pet system.
And god, I can’t imagine the time you need to spend to optimize a hybrid or a pet build.
Yeah, that is not a buff/nerf. That is an overhaul. Which is why I said I was against it. Too big of a change, too far into the game, for so little benefit.
I do get the appeal though. The very first thing I tried to do when playing GD for the first time was to try and create a beastmaster like character with a 2-Hander and Briarthorn.
I don’t think anyone here is worried about player scaled pets being too OP
OP wants pet scaled pets to scale based on Player Stats + Bonuses to All Pets.
I guess I’m not going to sleep yet doctors appointment was apparently pushed back to monday.
I wasn’t being flamed and if I seemed emotional it’s just stress over health problems.
Anyway I know it was mentioned they want the pets to function different in 2 and reading some of the stuff I see what some people are saying and where the miscommunication is coming from.
Right now pets that scale on player stats can’t benefit pet bonuses and I know this. The suggestion I was giving was converting them to scale with the player bonus and change the way the pet bonuses to work…
Think of it the way that the current skill modifiers work like the ones that add damage to a skill or change the way it works. Changing the bonus to pets to work something like that while allowing them to scale with player bonuses would keep them as they are if not buffing them a little.
This would also allow hybrid builds that choose to have a pet or 2 the ability to have those pets without them being a waste of points. As it stands now most hybrid builds don’t really rely on their pet for anything but maybe a aura or support skill. Making the pet a viable companion for them wouldn’t change much really.
Most of the suggestions I’m giving are actually already available in game the main thing it would be is that it would take time to convert the stuff over to work like that.