So much for discussion, oh my! Also funny stuff how Runebinder got Hagarrad part buffed. Not what the set needed, but it beats nothing I guess.
Anyway, back to the topic. Wanted to try Harbinger for quite some time, but Pyro is kinda boring and it has Darkblaze anyway, Deceiver I’m not interested in, and so, this leaves the only sane option: chaos Cadence! But not just regular chaos Cadence, because amusingly enough the set blocks both conversion options for it, but globally converted one. Which still works.
I know that Rah’zin exists, but it limits gear choices to pretty much zero. So, without further ado…
Insane % chaos damage, one of the highest %WD skills, lots of flat damage, 100 chaos RR, AS is close to cap. Sounds beastly? Well, it kinda is, but sometimes this build has “damage swings”, but that’s Cadence for you, I guess.
Single target damage is pretty high, which shouldn’t come as a surpise with that amount of damage (sheet DPS shows something like ~290k with all buffs active). Doom Bolt also provides nice burst damage - and that’s the main purpouse of the skill anyway.
AoE damage… it exists. Although it’s a bit of a crapshoot: sometimes you can clear groups in 2-3 seconds, and sometimes you can struggle with them. Probably it’s mostly related to WPS RNG, and how enemies are alligned (obviously). Doom Bolt helps a bit, too.
Speaking of WPS, its chance totals at 52%, which is okay, but it could use an improvement. I’m speaking of Shadowflame WPS proc chance - it’s only 10%. It’s pretty damn low (well, it’s the lowest % amoung all of WPS), and I had times when it simply wouldn’t proc for half a minute or even more. Sometimes it will fire two times in a row or even 3-4 times in a quick succession - and those are the moments when it feels realy good to shoot that big ol gun.
Another, uh, problem is CC resists. I understand the idea of giving all of it to the proc making the player nearly unkillable for a short duration, but after that they are left with what they can muster, which isn’t much. Fighting Valdaran can be a bitch.
Elemental and aether res are - as always on chaos builds - in quite some trouble. Had to use two “of Arcane Winds” suffixes to help that, as well as get some slow res and energy regen. Probably must get a double rare with “Thunderstruck” prefix to help with stun res, too.
Energy sustain was pretty tight, so had to solve that somehow. Have put some points in Spirit, used the above mentioned suffix and Arcane Dust in amulet, which is pretty much required anyway to help with elemental res. With those measures energy regen is quite respectable, but the gun could probably use some as well.
And I think the final issue (or maybe not that of an issue) is, in all seriousness, is crowd control! Build has some knockdown from Burning Void, some terrify retaliation from Hungering Void (which is annoing in all honesty) and -% movement speed from Eldritch Fire. That’s it! You can get swarmed right quick and repositioning won’t solve much, as some enemies are Usain Bolts and will encyrcle you before you even know it.
Here’s the vid of SR65-66, as always. I took the trouble to count the amount of times the granted proc had go off. I also wanted to count the amount of Shadoflame procs, but that was a bit above my paygrade XD
- First and foremost! Improve % to proc on Shadowflame WPS. 15% sounds about right. It’s restrictive enough as it is (only ranged 2h weapons, can’t use on aether builds), so no need for it to proc “not-so-frequently”. I know that Deceivers and Pyro’s won’t give a damn because they have their own means. You also obviously can only use one Seal of the Void as opposed to, say, Darkblaze Pyro where you can get two + two WPS’s from DB pistols. Adjust damage numbers accordingly, if needed.
- That’s probably too much, but I’ll write it anyway: some kind of CC resist (even Petrify) would be nice to have. Probably somewhere on the gun, as gloves + helmet have been seen used on a lot of other chaos builds.
- This one may sound a bit weird, but is it possible to add some form of crowd control to the set? I’m seeing stun, petrify, or maybe confuse being on Doom Bolt skill mod. Of course the trashiest of mobs will die right away, but beefier ones might stop for a second or two. Should also be a bit thematic, I think =\
Other than that, can’t complain much. It performs pretty well in SR, although not sure about Crucible. I expect it to be unreliable mostly due to lack of AoE and/or crowd control.