[Feedback] Shar'Zul's World Eater

Now most of you have probably noticed the lack of builds based on this weapon.

Well it’s very easy to build around

Fire Justicar Forcewave
Fire based CT
Fire Strike 2h
Cadence 2h
Savagery 2h (Stormcaller for Crits, in case anyone is wondering)

All of the above are easy to build and not much thought needs to be put in these builds
Note: i only have Fire Strike 2h and Fire based Forcewave the rest are builds made by my friends

I did however notice some problems with the weapon

  1. Weapon-

The weapon itself is solid. It has got a shit ton of flat fire damage and plus skills
The weapon is pretty much brute force incarnate, just equip it and smash!!
So it’s easy to build around and works with a wide array of builds

So weapon is 10/10 for me

  1. Granted Skill-

This is where i noticed the problem

I was using Infernal Brimstone before World Eater. Brimstone had a really nice proc but overall weapon is weaker than World Eater

World Eater’s skill itself is pretty solid with the AoE. Problem is the usage of it in practical gameplay

Let me break it down

Firstly, let me talk about the granted skill -

Shar’Zul’s Wrath

[spoiler]

  1. Strong Fire and Burn damage
  2. Shotgun skill
  3. Large radius
  4. Scales with Cast Speed
  5. Coolest fucking animaton in the entire fucking game :cool: (If you’re a new player then you’ll realize awesomeness is half the battle)[/spoiler]

Possible builds and Shar’Zul’s Wrath’s accommodation in them-

  1. Fire Forcewave-

Easy build, Justicar Set and World Eater and you’re done

Forcewave itself has AoE potential, and should i ever feel i am getting swarmed i can easy reposition

Even in cases i can’t re-position (obsidian/bone prison traps), i have enough AoE and proc going on to escape with ease

Now, i could use the granted skill here. But there’s is zero need for me to do that.

  1. Fire CT-

This is a friend’s build, never tried it myself but works pretty well. Now this build has got a strong burn potential, more so than others

CT has radial damage and AoE, i see zero reason to use Shar’Zul’s Wrath here.
Even in Valbury when things got tough the Granted skill wasn’t of much help

Now the build itself was then modified to a Burn Build using WoA, it was doing something but not sure if it was optimal or even good

He removed the weapon and switched to GrimFate plus Shield (because Warpfire + Off Hand combo would give inaccurate results as Warpfire plus Off hand is BiS for most burn builds)

Now this Fate’s proc combined with Will of the Living despite being awkward to use was giving much better staying power
Burn wasn’t needed as procs were enough, and shield gives staying power to some defree

  1. Melee (Savagery, Cadence, FS)-

FS already has innate AoE and in the other two skills despite the lack of AoE. The procs and devotions killed most of the stuff. A little health lost but no deaths due to BS, MoE and Tonic of mending
And the skill is a DPS loss due to scaling with cast speed.

  1. Conflagration build-

Final test, i had this old build which is revived.

I ran two simple tests, one was with Shar’Zul’s Weapon. The other used procs
And guess what, Shar’Zul’s Weapon lost again.

The biggest issue is the proc despite being needed in an AoE situation and despite being strong enough to be useful in an AoE situation isn’t very optimal (which is troublesome considering where we obtain this item from)

Results/Conclusions-

[spoiler]

  1. AoE potential-

This is solid here. At 200% Cast Speed there is no delay due to animation
But the skill itself feels misplaced on the weapon, neither casters need it (not the ones we tested with atleast)

Conflagration ray caster needed it for AoE, but i got much better results with a shield in terms of AoE (again off-hand is pretty obviously BiS)

  1. Burn Potential-

I am fairly certain you guys didn’t intend this for burn builds because if so then it fails miserably when compared to say Stormreaver (that lightning poleaxe)
The weapon has now improved duration to be able to support this DoT. The granted skill has a decent DoT but it’s still not enough for burn build to even consider using it
Shields/Off Hands are much better. Shields and Off Hands are usually better but i have played 2h casters a lot and Shar’Zul’s Wrath needs improvement

  1. Devotion proc-ing-

Now upon comparing this with Storm Tap Granted by Stormreaver then Shar’Zul’s Wrath fails at procining devotions as well[/spoiler]

Suggestions-

[spoiler]1. Turn it into a proc and weaken it’s output

  1. If you want to keep it as a granted skill then rename it and shift it to something other than this weapon. The skill is extremely awkwardly placed on a two handed weapon[/spoiler]

The granted skill is really powerful at point-blank range, particularly on bigger hit-boxes, helps patching up the relatively mediocre single target damage of forcewave. It’s also great at proccing devotions so I really don’t want it as a proc. If anything it just chews through energy way too fast imo.

-Storm Tap was used in comparison for the devotion part, Shar’Zul’s Wrath is much inferior to Storm tap (Stormreaver)
-It is a shotgun skill true but Infernal Brimstone Forcewave and Shar’Zul’s Wrath Forcewave did almost same kill times. Wrath was ahead since it is the superior weapon.
But a non-Granted skill vs Granted skill kill time are almost comparable

Even on larger hitboxes at best i only saw two projectiles connecting

I farmed like mad for it only to be let down.

2h builds are in the dark as it is and, like many others i thought the shotgun ability would be very powerful. No matter what you do with it, Fire strike, Force Wave, Cadence, it under performs.

Also no relibale burn build with it. The ability has decent burn dmg but the fiery weapon has no innate burn on it, you will get much higher burn values with Infernal Brimstone + the proc it has. A lvl 65 weapon far superior to a lvl 75. Even the ability, it’s a proc not castable (which i asked for on another thred, me and others…).

I and many others already gave feedback on the weapon and Zantai clearly stated that the weapon and the ability are NOT changing so as far as i’m concerned now…whatever

Let’s get more people behind it then and hope they do something about it

Actually i am not even the first guy who noticed this. My friend ran an IB Commando. And was looking forward to switching out Infernal Brimstone, the DPS increase was well worth it
But he didn’t even bother equipping the proc after finding it being “too tedious” for melee play
So we ran a bunch of tests and saw the proc has some very serious issues

Considering the amount of time it takes to get this weapon due to poor drop rates one would like to feel rewarded (don’t troll us by fixing drop rates, improve the proc :p)

The DPS sucks for a 2h melee weapon. Fire strike in general sucks for 2h melee. Transmuter should be more powerful, at least for melee. You will have roughly the same result with a half decent Incinerator rifle (tried)<<that’s not normal

You will get more dps with burn build brimstone.

About the ability, making it a proc and weakening it was the idea in the feedback people gave. That or make it a lot more powerful

-Yeah i went Fire Strike but he confirmed it for Cadence and said Savagery is not so far behind as well

-Fire Strike 2h needs more love agreed

-Brimstone has higher DPS (taking into account the proc) with the right gear, he is starved on skill points due to dropping UT belt

-I’d just turn it into a proc

Even if it’s very powerful it’s placement in a 2h weapon feels awkward, AoE nature of proc suits AAR or Flames of Ignafar but since it’s restricted 2h I can’t say for certain how optimal it is

No poll? XD. I agree. If they remove the skill entirely it won’t change a thing, because it’s never really used. Something should be done about it.

Oh Come on i don’t make polls on every thread :rolleyes:

Added poll btw

The granted skill is actually great at clearing rooms and it can deal heavy damage at point blank range.

Although, i think it would be much better if they reduced its power and made it into a proc.

Like i mentioned there were builds who needed the AoE but procs and devotions deal with most crowds if if not all

I am up for turning it into a proc and weakening it at the same time