Please stop the timer whenever all mobs are dead and you need to run to the portal, it feels weird that you need to reach it as fast as possible.
Also, please clear all loot when resetting Shattered Realm. I don’t want my whole screen to be blocked by all the bad loot I left there in the previous run(s).
These are my only concerns with this otherwise great gamemode.
Did they say why? That seems really weird. A random point in the navmesh could be selected that is in a radius of 10 meters around the player. TQ Engine :rolleyes:
PS: Echoing what was said above, so far I’ve never felt pressured for time, only for survivability (though I’ve only pushed up to shard 20). Maybe make the penalty for death that you lose a bunch of time, like in D3, so that overall build strength can be quantized in terms of time.
Yup, you just take the portal and continue. You also loose one of the reward chests, same as if you run out of time, you can keep going, but one less chest for you.
And not get any reward? For all the potential time invested? Nonononono.
Also, you can grind endlessly, but at one point, your build just can’t clear the Bosses, unless you try and kill them one at a time before exploding in little pieces, at which point it is doubtful the rewards are cost-effective.