Important Threads
http://www.grimdawn.com/forums/showthread.php?t=72715"]Multiple Item feedback (Wyrmbone/Cindertouch, BWC, Blazerush etc.)
Mutliple Item Feedback(Ugdenbog Venomlauncher, Quillthrower of Dreeg, Gildor’s Pulverizer)
Items -
[spoiler]1. The Arcane Tempest (Aether Lightning) -
It gets buffed again and again and again and I am grateful that you guys listen to feedback on the same item so many times but no matter what is done the granted skill remains a shittier version of Chain Lightning on Seal of Skies.
The skill unlike the rest of the more popular item/component skills isn’t shotgun type skill. It can’t be changed. My proposal is to give it 6-8% ADCtH and buff its base damage values a little more. In its current state its a subpar support skill which considering the opportunity cost isn’t worth it. The weapon damage and the crit multiplier are in a good place so no suggestions for those
2. Slathsarr’s Crest, Heart of Malmouth, Spellgaze and Cortosian Scrolls -
Currently Elemental PRM is completely dominant thanks to support from the Invoker Set. The set gives it relevant RR and plus skills. Aether PRM unfortunately has limited itemization.
Add % Aether damage equivalent to the Elemental bonus to Heart of Malmouth, Spellgaze, Cortosian Scrolls and Slathsarr’s Crest (doesn’t have any %bonus so kindly consider adding it)
Also consider increasing the % Crit Damage on Heart of Malmouth to 30-35%… This benefits every PRM build besides Invoker builds so it’s not an outrageous change and wont break anything.
3. Mythical Nightshade’s Reach -
A good weapon but ultimately very disappointing when one realizes that there’s absolutely no reason to use it over DW.
The Shadow Strike skill mod is very weak, much more weaker than the one on Rift Scourge Slicers. I propose that you guys increase the flat damage mod to 200, add 30% Pierce to Acid to SS and add -30% Energy Cost to SS.
This buff looks crazy but it puts it closer to DW Rift Scourge Slicers. Currently Nightshade’s Reach is miles behind because of lacking access to NB WP and other DW benefits
4. Mythical Leviathan -
Not sure if it was part of some weird joke or not. The Physical ABB skill mod makes absolutely no sense. The weapon itself is very powerful as it is. So consider adding Increase targets mod for Cadence or some skill mod for Blitz. Remove the Physical ABB skill mod :p[/spoiler]
Conduits -
[spoiler]
1. Conduit of Destructive Whispers
> Stun Jacks mod is good but not too impressive in terms of performance. Add 30-40% Physical to Aether conversion to Jacks. Increase flat damage to 50
> BWC mod is decent but since Vitality Decay could use some much needed love consider changing flat Vitality to flat Vitality Decay
> Vindictive Flame Mod is not too bad. Add flat Energy Regen and % Energy Regen
> Blast Shield mod is bad, replace armor with 12% Physical Resistance. (Same thing as Arcane Will mod on Arcanist Conduit)
> Flashbang mod is outright bad, consider changing it 12 Reduced Global Resistance (instead of just Physical
> Vitality Fire Strike is the second best mod on the amulet. Buff it a little by adding 50% Chaos to Vitality.
2. Conduit of Arcane Whispers -
> Callidor’s Tempest skill mod is nice, but CT itself is a weak skill. Consider adding 10-15% Weapon damage to CT
> PRM mod is outright weak, the slow on PRM makes no sense. Remove the slow and increase value to 50
> Nullification mod is crap, replace it with something more useful like Reduced Resists to Nullification
> OFF mod is absolutely garbage. RR on OFF is trash and useless. Change it to a skill mod for a different skill
> AAR mod is weak, why bother adding more slow? Replace slow with 35 flat damage to AAR
3. Conduit of Night Whispers -
> PB skill mod is not needed as long as we have Demonslayer Set. Time and time again I have said this. With the nerf to Deathguard chestpiece the Acid PB playstyle is all but dead. This amulet is begging to be the replacement. Replace Chaos skill mod with Acid skill mod for PB.
Sure you could use Harbinger Set and get a little more creative with the mod but unlike Chaos, Acid has no alternative
> Blade Trap skill mod will remain crap until we get more Entrapment RR.
4. Conduit of Wild Whispers -
> Piercing mod to Grasping Vines makes zero sense. Replace it with Bleeding Skill mod to Grasping Vines. This means more support for Bleeding Caster playstyle
5. Conduit of Undying Whispers -
> Drain Essence skill mod is weak, again slow doesn’t make any sense. Please replace it with 35 flat Aether/Vitality damage to DE.
6. Conduit of Runic Whispers -
> Storm Box skill mod is bad, replace it with - 10% Total Speed
7. Conduit of Warring Whispers -
> Blitz mod is great, just buff it to 150.
> Overguard mod is absolutely useless. Replace it with %DA to Overguard
> Blade Arc skill mod is not only absolutely garbage that will never be used because the only Vitality Soldier set doesn’t have a free amulet slot but it is also redundant since we already have Howl of the Wendigo with the same skill mod.
Replace it with flat physical damage Blade Arc to support those who want to spam Blade Arc instead of using Clean Sweep.
8. Conduit of Eldritch Whispers -
> Possessions kill mod is unique, just add 10% Block Recovery[/spoiler]
In Closing -
Give me Mythical Warhammer of Heavenly Judgement!!