Feedback & suggestions on M.Obsidian Juggernaut (Obsidian Tremor skill!)

Recently been on a roll when it comes to making builds, again.



This Obsidian Tremor Deceiver was one of these builds and while playing I noticed some issues with the skill in question:


In the 1st picture we can see the tremors range in it’s full glory! :+1:


In the 2nd picture the issue should be fairly obvious to spot.
The skill has BIG problems with upwards terrain resulting in the loss of over 2/3 of it’s total range! :-1:


Furthermore in the area bellow (circled in red) it felt like the damage was “better” or am I trippin’ here?!
In the blue area (up close, facetank range) the dmg. felt worse even tho all 3 spikes should hit as well & green area should be self explanatory.
Please let me know if you happen to know something about this / noticed something similar!
Maybe this has/had something to do with the terrain too?
I don’t know… take this one with a grain of salt.


With the technical things out off the way I would also like to address the overall damage of the Obsidian Tremor skill.
It barely felt okay’ish for how heavily invested in flat chaos damage this character is + it even is spirit dumped on top of that.


A few things came to mind on how the skill could be improved:
(just ONE of the suggestions listed bellow & NOT all at once!)

  1. Simply buff it’s mediocre 60% weapon damage to ~70, maybe 80%
  2. Add a “XX% reduced targets resistances for X seconds” modifier to either the skill itself or the weapon similar to how the “of the abyss” suffix does it.
    (example weapon with the suffix!)
  3. Greatly increase the flat dmg. numbers & crit. dmg. % on the skill.
  4. More chaos RR % to CoF on the weapon.

That’s about it for now I think.

If you have anything to add ot further suggestions please add them! :upside_down_face:

Cheers, Mergo! :partying_face: :clinking_glasses:

2 Likes

Of course it’s better there because you hit with multiple projectiles. Or do you mean in comparison to point blank?

Btw is this skill (and the whole template) still not centered at the cursor (cursor between 2 projectiles instead of on the middle projectile)?

And have 300% Weapon damage on a spam skill in total when you hit with 3 projectiles?
Primal Strike has 180% or so at max level.

2 Likes

This.
Should’ve been more clear about that! :+1:

I admit that ~100% might have been a bit exaggerated to suggest here but a buff to the WD% still stands to make the damage better.
Edited that part! :slight_smile:

2 Likes

Maybe at point blank you hit with 2 projectiles sometimes, might be partially from the template bug if it’s not fixed.

1 Like

I wonder what happens there as well…

Nice build btw. I really like how you did it. And Deceiver is my favorite class for it.

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EDIT:

Edited the picture with the “dmg. zones” and the text to make things more clear. (hopefully)

Thank you! :clinking_glasses:
It’s fun to play with the bonking going on and the skill looks rather nice imo! :slight_smile:
Sadly it needs some help imo, as stated in the OP. :grin:

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Fix the vertical axis issues and the off-center attack pattern and it should be fine imo

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