After seeing JoV’s Vitality DE and my own experiences with Gravechill and lastly thanks to Zhuugues testing my Aether DE concept I can safely say Uroboruuk set is the worst possible choice for Drain Essence builds
Below are the Drain Essence builds that are relevant to this set. I didn’t bother including Gravechill, Fire DE and Lightning DE as I don’t think its fair to belittle this set for not supporting exotic DE builds. Gravechill isn’t an exotic build, the transmuter lacks support (I won’t use deathbound amethyst unless they give me the ADCtH i get from Ravager’s Amulet) and Uro set can’t be blamed for that as its clearly meant for Aether/Vitality DE.
1. Vitality Drain Essence-
How does Uro Set perform here?
[spoiler]As the set is primarily designed for Aether/Vitality or Pure Aether (with Hex Launcher) DE builds it is not meant for Vitality DE
What works?
Your main damage is Vitality, so you need as much Aether to Vitality conversion you can find. This is where Dreadwalker set shines. The granted proc works best in crucible but JoV did say it works well in base game as well. So it’s safe to say Uroboruuk set can’t beat this even in base game let alone in crucible.
Solution?
I don’t think there is one unless they decide to revamp entire set to support Vitality DE which I don’t recommend as Dreadwalker serves this purpose and works splendidly (courtesy of JoV)[/spoiler]
- Aether Drain Essence-
[spoiler]
How does Uro Set perform here?
Similar to the previous one, this one requires conversion for optimal performance.
Now this is supposedly where Uroboruuk is meant to shine. Using the set in conjunction with Hex Launcher is what we’re meant to do. But the conversion on Hex Launcher is only 40% which is way too low for it to be optimal
What works?
We need higher conversion and we achieve that through Fleshwarped MI/Diviner’s Off Hand and Deathbringer Raiment. This gives us 90-95% conversion.
Solution?
So does that mean increasing conversion on Hex Launcher would solve this problem? No actually it won’t, as in the Mix-Gear setup we can use Warpfire for more Aether RR this can beat Hex Launcher + Uro set easily
Another problem is using a gun makes you waste points in cunning. Those attribute points get saved as well by not going Uro + Hex Launcher
Furthermore, one can invest into Ravenous Earth due to 90% Vitality to Aether Conversion to help with AoE clear.
Proposed Changes-
-You need higher ADCtH (around 6-7%) value on Uro’s Off hand
-100% conversion skill mod on the set so that we don’t need that useless gun
-Increase crit value in headpiece for DE skill mod to 15-20%%
-Change Vitality Bonus skill mod on set completion to Reduced Energy cost skill mod[/spoiler]
Just to let you guys know-
I lack the set pieces for full testing. My opinions were formulated by observing JoV’s Dreadwalker Build (No Buff Crucible, just sayin’) and they were cemented by Zhuugus testing out my Aether DE concept (thanks mate)
I do have experience with the skill thanks to experimenting with Gravechill so I am not in experienced to the skill’s mechanics
Naturally if anyone finds flaws in my analysis feel free to point them out. I don’t think my inexperience with the set should reduce the credibility of my analysis too much as I do believe I have a somewhat decent understanding of what works and doesn’t work in this game.
Thank you for reading