Hi,
great game, great concept, good design, lots of stuff. This is really cool. Like someone said: Let’s do a medieval city builder but properly and don’t be afraid of nerding out, even if the publisher guys will go on your nerves with “accessibility, usability, and streamlining”.
I know what I am talking about, because I worked on Anno since A:1404 and I worked on the The Settlers. I got 15y of game dev experience in QA and design in that regard.
I love how this game just goes all out “we give you all the micro details and pack it full with little features and configuration options”. Like, from field managemnt to tech tree to combat to population agency, etc etc it is all there. The list is endless.
But now hear me out, because I am super fresh to the game. I bought it quite some time ago, but never got to play it until now. I saw it’s 1.0 and thought cool, now is the time. As I said, awesome game, BUT and here is what I think the game lacks: The presentation and the keybinds.
Let me start with keybinds:
They are all over the place, just like a game in development status. It looks to me as if no one ever said: “Tabula-Rasa, we are 1.0 now, let’s do a complete overhaul of keybinds and put them into places that make sense and work on all languages (not just QWERTY).”
Ofc you can configure it all by yourself. But to me it screams: Dev state.
And the key-bind list is also quite long and not very easy to understand. Like, one of the keybinds is “backquote”. I don’t even know what the key “backquote” is.
I realized on a german keyboard it is actually “ä”.
Long story short, I think it could be justified to evaluate a task to look at the whole key-bind thing and give it some love.
The second topic would be presentation. I mean, don’t get me wrong, the game does NOT look bad.
But it seems as if the renderer just isn’t used to it’s full capability. The lighting (the interplay of light and shadow) is kind of weak, the contrast is weak, the color palette is not very pronounced (everything is in the middle ground) no highs or lows that peak out to create more visual stimulation.
And even with 8xMSAA and SS it still looks as if the mipmaps aren’t doing their job properly, the noise in the pixels seems rather strong.
I think since the game is superb in terms of gameplay, features and content my suggestion would be to now tackle this more polished related soft-topics, because I think the game deserves it when it is called 1.0.
This just my personal feedback, ofc.
Keep up the great work and awesome game you made there.