Few things

-Recognition of act ascendance
-I heard people talking about “acts” while playing, but there is no real recognition of act change.

-Components (quality of life/organization purposes)
-I’m sure this has been addressed, but there needs to be a stash button for these things, there is little-to-no benefit of strategically using unfinished components(me personally, I only use finished), and it has been a pain to drag-and-drop them. What would be really awesome is if there was an in game automatic sorting system for what components went to what gear. I found myself sifting through hordes of components saying “What should I use =/…”

-End of game acknowledgement
-I did not know the game had “finished” after Log, so I kept playing, then finally realized… there was no where else to go. There needs to be some acknowledgement of game (story) completion.

-A suggestion… Make second class a… perk for beating the game? Me personally, I never got enough levels in the first run through to Even be Interested in branching to a second class, I wanted to delve into my native class! I don’t know, I just feel like when you beat the final boss (The player will be ready to move into phase 2 of the game), that aside from another difficulty level, the player gets the option of dual-class delving.
-Disclaimer: I played a Soldier in a Normal difficulty run. Had I switched the difficulty to Veteran, my prior statement may be nullified; as on Veteran, maybe a dual class helps you survive better as going solo is very one-dimensional. I also played solo the whole way through. I enjoyed the story enough to not want to bother with other players quite yet. I do plan on playing multiplayer very soon, I am a huge D2 fan(Oh yes, pvp).

TL;DR: Great game!

The acts are not really solid gameplay change areas, and more just the points of the campaign where the game ended for a period of time. For example, up till Warden was the entirity of act 1, the initial phase of the game alpha release IIRC. After that, it went up till Deadman’s Gultch, followed up by where you kill Karroz in Darkvale Gate, till the current point in time where “Act 4” is where we kill Log.

If you ever do the secret quest for Dahlia stuff, the end zone sort of shows how this was done, with you meeting [REDACTED] several times with him saying you can’t go past this point because it’s the end of the developed game, to which you reply “But the way is open” or such. To him getting quite POed at you, but not doing anything else about it. Happens 4 times IIRC. I wonder if they will update this zone after they create acts 5 and 6.

You can mouse over an equipped item and applicable for that item components will be highlighted in your inventory.

There is no recognition of act changes because that is the developer intent. The players use acts because it’s easier to describe shifts in leveling and general position of a character in the game using an Act.

While your suggestion is neat from a flavor perspective I feel it would drastically reduce the fun of the initial playthrough (and subsequently how new players view/play the game). When I hit ten I immediately combed over every skill tree reading and theory crafting and getting excited. It was very fun for me to do that. I’d have been frustrated very much if I had to wait 20 hours to get that (my first play through was very slow and methodical, had a lot of fun!).

On the one hand soldier is one of the most survivable classes from stats you get in mastery and just all the defensive options it has, so maybe that is why you had no problem. You can make pure builds and do well still too, so it isn’t “necessary” to dual class. Most of my builds I enjoy working in passives or a solitary ability from my second class to buff up my idea for the build. Like my nightblade/arcanist has just enough points for the big freeze to supplement my cold build’s AoE. I’d be very frustrated if I couldn’t do that “early” in the game. I haven’t made a pure build yet but a buddy of mine is doing a soldier one and having a great time! I feel you though on having that class option there and having to “ignore” it.

the transition is fluid not sure why there needs to be a clear act border either

-Components (quality of life/organization purposes)

auto-assembly of components would be nice

-End of game acknowledgement
-I did not know the game had “finished” after Log, so I kept playing, then finally realized… there was no where else to go. There needs to be some acknowledgement of game (story) completion.

if you miss that, you must be sleepwalking through the game :wink:

-A suggestion… Make second class a… perk for beating the game? Me personally, I never got enough levels in the first run through to Even be Interested in branching to a second class,

hell no. I usually pick a second mastery early on, what good would be limiting this ? If you rather invest heavily into one first, feel free to do so, I think it is a bad idea to do so, it most definitely is a bad idea to require it.