FoA achievements pop up on every launch

Yes, that has been the bug in question. When launching through Galaxy with the Galaxy overlay enabled, the Galaxy achievement notifications “re-pop” on every launch of the game.

The overlay only works when launching through Galaxy, so no Galaxy, no overlay, no re-popping.

I uninstalled, restarted PC, Installed (in a new location even), and achievements still re-popped. All through Galaxy btw.

I then tried clearing the game’s documents folder (after making a backup of course) and no re-pops. I then re-transfered my main save data back into the save folder and got the re-pops again. So, Galaxy is reading the character save data and re-pops some achievements.

sry, idea wasn’t just about galaxy overlay, but to load the achievements “offline” and have them all be registered, to see if galaxy would only pop them once then when re-enabling galaxy.
Basically how it can be done in steam once the cheevo file is saved

Which achievements are you seeing pop up again?

Enemies of Old, The Last Elder, Goodnight Evernight, Evernight Nevermore, A Great Wolf, Blood of the Anointed, Asterkarn Devotion, Asterkarn Explorer, Asterkarn Loremaster, and finally Test of Ascension.

I restarted the game 4 successive times and only those re-popped and in that same order each time funnily enough.

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This is probably not something Crate can fix. Someone on GOG discord suggested Galaxy has problem with more than 200 achievements, fangs brought total above that.

I tried to count mine, sure enough, galaxy registers 199 as completed. And up to 25 more pop up every time I run the game (like meet Kurn, max their reputation, slay Sif… stuff I have done many times already). Sometimes more, sometimes less, in random order. In game tracker shows correct stats.

There are threads about achievements popping up on every start in other games, this one links it to their amount: GOG Activity feed/Achievements bug?, page 1 - Forum - GOG.com

Turning off overlay is the only fix for now, your activity feed will be a mess regardless.

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Wow, that is a great find and also very disappointing that that thread is from 2019 :weary:. Thanks for some clarity on the situation however.

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Interesting find. I’m not sure if it’s the same issue for all players, but maybe.

If the total number of achievements in the game is all that matters (regardless of how many someone has completed), then it could explain it. If it has anything to do with the number completed, then maybe not.

I’ve just counted 82 completed for myself, but I still get three Asterkarn achievements pop up on every launch, as per my OP.

Same here. Every time i launch the game, it pops some dozen of them, very annoying xD

I believe this is FIXED! As of updating to Galaxy v2.1.9 (31 August 2026) I no longer get achievement bombed upon launching through Galaxy.

There is a note in the changelog saying “Fixed achievement rarity not displaying correctly.”. Whether that has anything to do with the fix, idk, but that was all I noticed regarding achievements. Now I’m curious about other games that may have had the 200+ achievement bug lol.

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The problem still happens for me with Galaxy v2.1.9. Just updated and checked it today.

Gave it a shot aswell to see if the updated galaxy fixed anything, but nothing of the sort as the achievements popped up the moment I launched the game.

Galaxy shows dozen of the achievements I have unlocked as still locked when I browse through the list, ingame all is good and shows every one I’ve gotten correctly.

i began wondering if part of is related to the gacache.bin file :thinking:
I had an unrelated issue yday, that made me nuke the save folder to test and figure some potion stuff out.
What additionally happened during that check was, without galaxy running, i’d get cheevos constantly popping on the first old char used, and they’d repop every restart or just reloading between crucible/MC and forth and back.
Then when i was done/gave up on my potion issue, and put my old gacache.bin file back, those same cheevos stopped popping immediately while offline.
*did ofc not check with galaxy running once, but still struck me as curious the new/fresh save folder kept spamming cheevos but old backup didn’t

Okay I don’t know what the hell is going on, bc the glitch returned for me today. Yesterday when I noticed the achievements didn’t pop after updating to 2.1.9, I restarted my PC and only had Galaxy running to minimize interference, the achievements did not pop. I even re-launched the game multiple times to confirm that I could make that post. Now, a day after, and no PC restart either, the re-pops are back upon launch.

Sorry for the false positive guys, but it really seemed like it had been fixed.

That’s interesting, bc I never had that problem with in-game achievements re-popping. Someone posted before about it as well and it left me a bit confused since my troubles were always with Galaxy. Seems there are two achievement glitches at hand; one in-game and one with Galaxy.

Just confirmed no re-pops while offline while running through Galaxy.

same here

This is an annoying issue, but you can limit it to only showing in Galaxy log rather than repopping in-game on every start. Start Grim Dawn through Galaxy, switch immediately to anotehr active program in the same monitor screen (Browser or whatever) and let GD load in the background for some 30-40 seconds. Then go to GD and you will get to start screen without seeing the repops.

Doesn’t solve the issue, but prevents it from manifesting in that annoying manner.

Galaxy development seems to have picked up pace in recent months. I got in touch with the developers and this issue is logged, they have a task for it in whatever they use as issue tracker. It’s just matter of priority. :crossed_fingers:

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