For Testing Purposes: What's the easiest way to test a world corpse drop?

So I’m creating all these weapons, and for some containers I can make sure they show up, which is great that I can test the new weapons out, but what files do I need to adjust to say test that in act 1, under level 8, my weapons always drop? I just need to make sure what I’m doing is being correctly entered into the loot tables and utilized by the loot tables.

Any help would be greatly appreciated here.

From the tutorials list:
Getting a custom item onto character: http://www.grimdawn.com/forums/showthread.php?t=37765

This isn’t for testing drop tables, just getting an item onto character before they leave town all the way.

You phrased it much better than I! I need to test the drop tables.

In that case we should probably make a test map with a trap that kills 100 of the mob, you touch a button and it spawns 100 of the mob followed by killing 100 of them. You need large sample sizes :frowning:

Alternatively, play through act 1 full clear. Less effort up front, but more effort per test.